The Legion of the Fallen is sweeping the land, killing everything in its path!
As Drake, a lone mercenary toughened by years of hardship, you're swept up into the midst of a Crusade. Your only mission is to rid the land of the same vile evil that had annihilated your family.
Now is the time to be a...
The Legion of the Fallen is sweeping the land, killing everything in its path!
As Drake, a lone mercenary toughened by years of hardship, you're swept up into the midst of a Crusade. Your only mission is to rid the land of the same vile evil that had annihilated your family.
Now is the time to be a Hero! Now is the time to fight with fury! Now is the time for you to forge your victories!
Live by the sword and you'll die by the sword. Live by stealth, quick, reflex, and an insatiable thirst for revenge and you might just get away with your life.
Are you brave enough?
An addictive dungeon crawler set in the famous Might and Magic universe
A unique blend of action and role-playing
A gripping story with unexpected plot twists
Goodies
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soundtrack (MP3)
soundtrack
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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The game is really cool as many "old school" games are. Creepy enemies, places, many interesting armor and weapon lines that i was happy to go through. This is not an open world game but it gives many good emotions especially when you at last getting a little bit better equipment and feeling like you got a breathe after apnea killing huge enemies 2 times faster. I played this game nearly 3 times and still have many good memories about it.
This game is about as linear as it gets. The vast majority of the game is spent in corridors, and rarely even branching ones. The few times you do get into a semi-open area it's still just a mask for a completely linear path. The gamplay is mediocre, the story is forgettable, and the RPG elements are almost nonexistent. This is basically a run of the mill, uninspired action game. Never mind the price, this game isn't worth your time.
This game only exists cos they knew the IP could sell it.
I got this on sale dirt cheap for a laugh.
I honestly thought it would be in the 'so bad, it's good' category, but unfortunately, it can't even achieve that 'accolade'.
I would compare it to garbage, but that would be an insult to trash.
PS. There's a random NPC when you first arrive at the "castle" who has a recorded line that sounds like an actual forced labour slave spoke it. He sounds completely depressed and beyond cynical, droning on about RPG cliches, saying something along the lines of: "Go to the place, then speak to the person, then go to the other place, then get the thing, that allows you to do the thing with the thing, that the allows you to go to the other place ... blah blah blah..."
It's about the only interesting thing you can 'experience' in-game, believe me.
Let's get this out of the way first: Crusaders of Might and Magic is not a role-playing game. The PC version of this title was the first to be released in autumn 1999, and while it pretends to be an action-RPG (via a levelling up system), it's actually a 3D action-adventure game (there's no choice regarding character development) with an emphasis on the beat 'em up side of things. That beat 'em up aspect is what drives and saves the game so if this focus does not interest you or you don't like the 3D action-adventure genre in general then don't bother with this title.
What we got here is not an actually good game, it only manages to be above average (60%) - provided that you play it on the highest difficulty setting (fittingly named the "Crusader" difficulty level). On this setting, the combat gets legitimately challenging and interesting while still remaining fair, and by the time you reach the last third of the game (by which time you should have levelled up a fair bit) you get to play with some truly fun spells and some big fights will provide very good moments of gameplay. And to be clear, here's a bit of myth busting: a couple of other reviews here claim that you could just run all the way from start to finish without interacting with anything (avoiding enemies) and still beat the game; that is incorrect, for in order to get past some obstacles you need to acquire certain quest-related objects, and in at least one case that means fighting and I don't see how one could manage if one avoids all combat up until that point - not to mention the extremely hazardous platforming (most annoying point in the game) within the Catacombs which comes with enemies shooting fire balls at you from a distance and knocking you off a precarious ledge in one hit just as you're preparing to jump... and I haven't even mentioned the boss fight at the end of the journey. At least on the highest difficulty setting, claims of being able to walk from start to finish while avoiding all fights and still being able to finish the game are simply untrue.
But there's no escaping the fact that while the game is technically complete (with a start, a middle and an end), it does feature unfinished areas that hurt the overall experience. It's a shame that the game's engine is quite capable but that the actual game hardly ever takes advantage of it (I mean things like dynamic lighting, etc.). At its best, the game actually looks somewhere between good and very good (and closer to very good, like within parts of the Corantha Mines which feature fairly complex, curved geometry and plenty of coloured lighting; the player character's dynamic shadow is also very well done), but it also lacks any true attempt at making animated textures for liquids, for example, and displays a few too many lava textures which are completely dark/unlit (!) while the only torches with flickering light are found in the starting dungeon... at its worst, this lack of polish leads to one particularly absurd moment, where a stronghold which, according to lore, should be "in a hidden valley between two impassible mountain ranges", is actually (in-game) in the middle of the sea!!!
The rushed nature of the plot is another shame: most cinematics do the bare minimum to link things together (luckily the game's CGI intro is actually very good: it looks very good and it knows exactly what it wants to be, making us complicit with its relishing of adolescent fantasy), a lot of NPCs have bad voice-acting and lines that feel like placeholders (and the lore almost never references the wider Might and Magic series), and at the end of the day what constitutes a good basis for a good story of swash buckling fantasy was left undeveloped with the end result being something mediocre. But not below average, either: the story still manages to have a couple of surprises up its sleeve, and a couple of concepts are really cool. The main protagonist, Drake, is likeable and well voiced, and the Dwarves have at least some believable personality, even if it is very conventional.
The music is good too in general, even if it can get repetitive, and one or two tracks are even excellent. Sound effects are adequate.
It's clear that there's a lot of repetition going on here, from the fighting scenarios to the level design, which means that you will occasionally feel a bit bored. On the highest difficulty setting, the challenge will keep you from falling asleep during the more repetitive segments.
If I am being honest, I would only recommend the game if you:
- are particularly interested in video game history and enjoy the 3D action-adventure genre in general
- consider the 3D action-adventure genre to be one of your favourites
- are interested in working on level design and game design in general: in order to learn, it's always good to look at not only what worked, but also what didn't work
- a combination of the above.
The game could have been a properly good title (and even very good), but 3DO rushed the development of this game and it shows (3DO was making some bad decisions which would eventually lead to its demise). The Playstation version which came out in early 2000 was properly finished, but the downsides compared to the PC version is that it looks less good and the combat is also less well implemented.
I enjoyed it. If you can overcome the old graphics, you can expect a good enough hack ‘n’ slash game. No RPG here. And no side quests, there is only the main questline. There are xps gained from enemies and you level-up, but you can’t affect anything in level-ups, just a damage multiplier is increased automatically. Also, keep in mind that you can determine weapons’, armor’s, shields’, rings’ statistics in character stats screen, NOT in inventory screen, and it’s the only way to have increased stats.
The story is simple enough and the musical score is very good. The pace of the combat is fast but not tiresome, as the enemies are far apart, so there are sufficient chunks of empty space. There is enemy respawn, after completing each main quest. Moreover, you need to raise your shield in order to block incoming attacks, and weapons don’t pass through walls. Two rare features even in today’s games!
The inventory is small, so I advise you to collect and sell only the most expensive items you come by (worth 500+ gold), to avoid the frustration and time wasted in comings and goings to the faraway merchants.
The only negative for me (although a minor one) is that each spell’s name is mentioned only when you find and collect it. Whereas, when you cycle your spells with the quick button, in order to use one, their names aren’t mentioned! You can see only their icons! So you have to remember which is which. I said “minor” as I was only using 3-4 of them. But not mentioning the spells’ names would be difficult if one wants to use them extensively.
Also pay attention to:
Tip 1: DON’T drop or sell keys. After a main quest is done, the region is reset to be filled again by enemies AND doors are locked again. Only 3 locked doors in the entire game!
Tip 2: The running jump is buggy, as most often it halts your jump mid-air, as if you hit your head! Try jumping while walking (by holding Shift). It works most of the time. And save often. (If playing on “easy”, planks join gaps).
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