Posted on: April 29, 2022

ML29
Verified ownerGames: 113 Reviews: 1
Wonderful experience
Meet Lea. Lea thanks
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© DECK13 Interactive GmbH. Developed by Radical Fish Games. All rights reserved. Deck13 Games is a brand of DECK13 Interactive GmbH. All other trademarks are the property of their respective owners and used under license.
Game length provided by HowLongToBeat
Posted on: April 29, 2022

ML29
Verified ownerGames: 113 Reviews: 1
Wonderful experience
Meet Lea. Lea thanks
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Posted on: May 11, 2019

DentistOfPain
Verified ownerGames: 39 Reviews: 4
So much potential
So much disappointment. The puzzles are good but the controls are far to bad and clunky for the fast position work they want you to do in the gimmicky combat. You have the feeling that you fighting the controls and not the enemies.
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Posted on: February 2, 2022

Daniel.90
Verified ownerGames: 102 Reviews: 8
Controls too broken 2 complete Tutorial
Not an exaggeration, I need to hit 4 targets around me but the motion range is only exactly 90 degrees to the left. So 45 degrees above and below the left target. Known problem since about 2018 see steam forums. Other problems I noted so far: RB is somehow mapped to "start" start does not seem to be mapped at all. RB seems to just do nothing. With a bug like this known they could have at least added full remapping. Literally unplayable as is.
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Posted on: June 30, 2022

eddee
Verified ownerGames: 516 Reviews: 51
Really can't get past the lacking combat
The story and visuals are good, but none of it matters to me because combat is pretty much trash. You tap rapidly to throw little balls, hold down to charge big balls. That's it. Training is over, go home. Since this is a game set in a CYBERIZED SYNTHBODY GAME WORLD where an entire continent on an alien world has apparently become a place for people to log into virtual bodies to act out their dreams, the technology level is like Ghost in the Shell. So I was hoping for, oh, some technologically advanced weapons? Nope. And all the GAME can say is that the girl is in a class of her own with balls *snicker*. Truly something else. Glaring writing oversights aside, skills are pathetic and underwhelming, items don't do squat other than +1 defense/health/armor/etc., and it is truly an astoundingly large miss in game design. For comparison, the original Zelda had the sword with THREE attack (slash, charge, circle attack) plus bombs, hookshot, angry fairies, etc. I mean, COME ON!!! You're not even going back before 16 bit nostalgia, and 8-bit is kicking your ass!
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Posted on: August 9, 2019

MrPandaladin
Verified ownerGames: 1 Reviews: 1
16 bit game not worth the money.
This is another one of the “Let’s simulate an MMO” with a boring story and TONS of reading. Just any NPC has like a five-paragraph essay of useless lore they want to tell you. The game is designed with a lot of fluff. Every chest feels you need to unlock 10 secrets just to get an item that you can get from an enemy or tree that is right next to it. Every enemy has a guard break. You cannot go up to an enemy and just attack it. You have to break its guard in order to do real damage to it. There is nothing more fun than shooting a goat in the butt 100 times in order to kill it. The world is very boring and getting every piece of items from chests before going to the next area seems worthless. Because as soon as you move to the next area, your gear is worthless. The new enemies in the new area has such a high difficulty spike, it does not matter if you have best item from the previous area. The best part of the game are the dungeons. They are challenging and fun, but follow the game's model of everything is a secret. You seem to make real progress in these dungeons that you do not feel completing any of the side quest in the over world. This is a cheap money grab at your love of 16-bit games with a lot of fluff.
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