Posted on: June 30, 2023

apendragon99
Games: 11 Reviews: 1
GREAT, ALL WE NEED MORE LIKE THIS
Great in all things, gameplay, history, funcionality, matches, is the best game in 2D of this Millennium! (Yes, it is!)
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Game length provided by HowLongToBeat
Posted on: June 30, 2023

apendragon99
Games: 11 Reviews: 1
GREAT, ALL WE NEED MORE LIKE THIS
Great in all things, gameplay, history, funcionality, matches, is the best game in 2D of this Millennium! (Yes, it is!)
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Posted on: March 2, 2024

SullenSecret
Verified ownerGames: 26 Reviews: 3
Boring
First, the game starts with an eternally long introduction filled with text... and it's all very boring. It's like a visual novel where all of the topics of conversation are like how to play a video game. Ugh. Then, the combat is simply either slashing or shooting. BTW, the character moves slowly while shooting, so it's not fun like twin-stick shooters. Finally, puzzles are a big part of the game. If that's mostly what you like, then great. The main concept of the game's story is that the character is a girl with amnesia who is playing an MMO. I find that to be an awkward and boring topic, myself. MMOs aren't thrilling, and the story of this game doesn't seem to liven that up. It's an odd choice. It's almost like they were trying to make this game boring.
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Posted on: February 19, 2025

propolopolous
Verified ownerGames: 68 Reviews: 3
not controller friendly
I personally do not like KB/M for games like this. controller support for crosscode is terrible. Every few months I open it up again to see if it's been fixed, but every time it starts to glitch after a while. the input gets pinned to the right. it is a shame.
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Posted on: September 17, 2022

ChewyCalamari
Verified ownerGames: 617 Reviews: 6
So far so good
Hi... Lea... Hi....
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Posted on: October 10, 2018

Vainamoinen
Verified ownerGames: Reviews: 28
Gatekeeping: A Cautionary Tale
I'm too old for this shit. I mean, I thought I'd be just the right age that this would tickle my nostalgia fancy. And it did, I liked it a lot at first. But after almost 30 hours and less than a third completed, it becomes painfully obvious that this game is way too difficult for me. The platforming, the fighting and sometimes even the puzzles are way, way beyond a difficulty level that I would ever consider fun. There is extremely limited opportunity for grinding and extremely limited opportunity for getting better loot, so that is simply not a possible way out of the main problem with the fighting sequences. Most bosses big and small throw insane amounts of henchman at you. Just now I finished a side quest by running in circles around a cluster of 24 enemies, I'm not kidding. I've had to finish some bosses by running in circles hoping my team mates would finish the guy off! And those tedious "protect the cargo" side missions? Frustration baked into every single one. Search for a difficulty slider in the option menu as long as you want, there isn't one. They want the game to be that way. Seriously. In this game, you're banging your head against the wall as you slide off the same ice cliff parcour again and again as you're being shot at. Sure, you'll succeed in attempt 250, maybe. Then they'll give you 30 experience points and a few stupid metal shreds for your pains. Why thanks. In this game, you're attempting 800 angles to ricochet your bullets until finally you hit the right switch, only to find out there are two more switches you have to hit from other angles. I don't even want to know how difficult the latter two thirds of the game are. And the last thing I want to do is pain myself through the whole stupid ordeal only to find out the final boss is plainly impossible. No thanks. I'm out. This game had a lot of potential, but it's wasted in its entirety on a horribly dated and exclusionary idea of the "gamer", one that never even existed in real life.
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