Control Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package.
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to...
Control Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package.
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?
Winner of over 80 awards, Control is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, Control presents an expansive and intensely gratifying gameplay experience.
Key Features
Uncover the mysteries.
Can you handle the bureau’s dark secrets? Unfold an epic supernatural
struggle, filled with unexpected characters and bizarre events, as you
search for your missing brother, and discover the truth that has brought
you here.
Everything is your weapon.
Unleash destruction through transforming weaponry and telekinetic
powers. Discover new ways to annihilate your enemies as you harness
powerful abilities to turn everything around you into a lethal weapon.
Explore a hidden world.
Delve deep into the ominous expanses of a secretive government
agency. Explore the Bureau’s shifting environments only to discover
that there is always more than meets the eye…
Fight for control.
Battle a relentless enemy through exciting missions and challenging
boss fights to earn powerful upgrades that maximize abilities and
customize your weaponry.
Developed by Remedy Entertainment PLC. Published by 505 Games. The Remedy logo and Northlight are trademarks of Remedy Entertainment Oyj, registered in the U.S. and other countries. Control is a trademark of Remedy Entertainment Oyj. 505 Games and the 505 Games logo are trademarks of 505 Games SpA, and may be registered in the United States and other countries. All other marks and trademarks are the property of their respective owners. All rights reserved.
Popular achievements
Record Keeper
Collect 80 Collectibles
common
·
30.47%
Ritualistic Thinking
Cleanse 5 Control Points
common
·
43.91%
Parautilitarian
Unlock 1 Ability Upgrade
common
·
49.57%
Choose to be Chosen
Obtain the Service Weapon
common
·
85.05%
Insular Telekinesis
Obtain the Shield Ability
common
·
30.03%
Unstable Matter
Kill 50 enemies with the Launch Ability
common
·
37.43%
Paranatural Powerhouse
Obtain the Launch Ability
common
·
58.87%
Proper Handling Procedures
Use Launch to throw a grenade or rocket
common
·
33.58%
Shifting Positions
Obtain the Evade Ability
common
·
41.86%
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
...basically saying, you can't sue them for whatever they do with your data and they can sue you for whatever reason they see fit as violation of their new EULA.
The Version dated late 2020 is clean. The Version dated March 2025, labeld GOG 1.30 forces you to accept this snuck in EULA to play the game.
This violates GDPR. Someone ban Remedy Entertainment from GOG!
I bought CONTROL on the Epic Store earlier this year, but after it released on GOG, I just had to buy it again because it is one of my favorite games in recent years.
The star of the show is The Oldest House, HQ of the Federal Bureau of Control and place of power is a simply fantastic place. Visually beautiful, surreal, sometimes non-euclidean and always providing interesting architecture as stages for the game's enemy encounters. So you are offered a wide palette of opportunities to move, cover and attack.
Combat, focused mainly on mid-range, is polished in every detail, movement always feels incredibly smooth and attacks-both with your service gun and your powers-seamlessly integrate. The game plays like a charm and even challenging encounters are fun and largely fair. Exceptions are some of the bosses which can represent quite the spike in difficulty. But every enemy always follows some sort of pattern and understanding that is the key to victory. And if that fails, the open nature of the game always makes it possible to come back later after you developed Jesse further.
These developments don't just focus on making your attacks stronger or increasing your stats, but also add different fire modes to your gun, add new effects to your powers and so on.
In the first hour of the game, the storytelling felt a bit messy to me. The Oldest House is full of cryptic notes, documents and Jesse herself doesn't feel like providing the player with exposition either. That can be quite confusing. But as the game goes on, the narrative becomes way more clear. In hindsight, I like this approach quite a bit because not only made it the world more believable, but it also added to the impact the Oldest House and this world had on me. And this is truly one of the game's strong points.
If you like the surreal, the supernatural and Sam Lake's work in general, CONTROL can be a truly < immersive / gripping / fantastic > ride.
+ Great story, well-told
+ Great vocal cast
+ Great atmosphere
- Useless crafting
- Tons of back-tracking
- One level of difficulty. Accept it, or quit – or activate cheats, which were added after release as a quick way to shut people up who were complaining about difficulty.
- Cheap boss design. The second Tommasi boss fight is straight-up bs.
- The Anchor boss is still broken.
- Dark Souls’ style checkpoints.
- Confusing level design. You can frequently see where you want to go on the map, but no idea how to actually get there.
- Side-quests can require specific skills to complete – skills that are acquired later in the story. The game does nothing to tell you this. Try over and over to complete a specific mission, only to look it up online and discover you have to abandon it for now b/c you don’t have the right skill / talent.
- Visually boring. It’s nearly all grey concrete office space.
- Slow texture stream-in. Can take 30 seconds or more for textures to fully load (game was installed to an SSD).
- I don’t have a ray-tracing gpu (RX 5700XT). The graphics are terrible. Reflections are badly glitched; reflective surfaces are covered in a grainy shimmer (disabling Global Reflections while maxing Screenspace Reflections helped, but didn’t solve the problem). The light balance is off; brightness is over-driven in well-lit areas, but it’s hard to see in dark areas. Even hair (for example, Emily Pope’s) is oddly grainy. (Yes, I turned film grain off.) Anti-aliasing still leaves jagged edges everywhere. Facial animations are very good, though.
Been a fan of Remedy’s since the original Max Payne game. Control is another great addition to the unique collection of stories that their games tell. And it does tie in with other Remedy games (Quantum Break and Alan Wake). But even with all the talent, and the attention to detail, Remedy continue to produce brilliantly flawed games. Control is, unfortunately, not an exception.
Pros:
- Very pretty
- Good concept
- Mostly delivers on the initial promise of weird
- Some of the boss fights were enjoyable
Cons:
- Pointless CP system, just let me save normally
- Punishes players for dying
- Multiple actions mapped on the same key by default
- The use action requires a second long key holding for no reason
- Combat is completely imbalanced, launch is way OP
- Which is further compounded by undisableable auto aim when using it
- Combat is bland and flows the same regardless of what I'm fighting and where I'm fighting
- Full of unnecessary, tedious random encounters, compounded by the previous point
- Lots of boring "go to a place, press a button" types of side quests, the worst of which are the cleaning missions in Investigations where you literally just have to wander around areas to spot specific, hidden things
- Boring writing, bland, uninteresting player character and NPC-s and at one point there was narration that had zilch to do with what was going on in the game
- In some puzzles there's somebody nagging you every 30 seconds, essentially saying "hey, have you solved the puzzle yet?" Had to turn down dialogue volume to 0 to cope. In one instance the NPC actually started backseat gaming and telling me where to go.
- Completely uninspired crafting/resource system of random drops of resources that basically differ in their names
- Compounded by the fact that you get 2 weapon slots so after you have 2 guns you like you are no longer motivated to spend time and resources on building the rest
- Enemy spawning is sometimes completely unfair, you open a door while routinely moving from A to B, and boom, 70% of your health is gone because an enemy appears in your face
Overall: After the initial concept was set the game design team just layed back and thought it'd carry the game so they can be lazy. It shows. I do not recommend spending money on this game.
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