Posted on: September 6, 2024

sclanford3
Verified ownerGames: 17 Reviews: 1
b
b
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© 1990 Activision Publishing, Inc. Activision is a registered trademark and Conquests of Camelot: The Search for the Grail is a trademark of Activision Publishing, Inc. All rights reserved. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners.
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ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
This game is powered by ScummVM.
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Posted on: September 6, 2024
sclanford3
Verified ownerGames: 17 Reviews: 1
b
b
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Posted on: January 18, 2018
cwadge
Games: 809 Reviews: 4
Poor game even for Sierra
I grew up with Sierra games, starting from the time they were still under contract with Disney. Yeah, that far back. I've played through all of their major franchises, along with many of the minor ones. But this particular game is one of the worst adventure games Sierra ever put their name on. If you're nostalgic and want to pretend Conquests of Camelot isn't seriously flawed, by all means, mark this as unhelpful. That out of the way, let me recount its sins... 1) The sin of HEAVILY MIXING COPY PROTECTION WITH PUZZLES. Be prepared to flip back and forth between the game manual and the game a few dozen times or more. 2) The sin of HORRIBLY EXECUTED, RAGE INDUCING MINI GAMES. This game wanted to be an action game in places, but Sierra's SGI just wasn't up to the task. Quest for Glory did this much better, and even that game's action sequences pretty rough around the edges. 3) The sin of EXCEPTIONALLY PEDANTIC TEXT PARSER INTERFACE. Yes, worse than the early Space Quest titles. No, the answer to the riddle isn't "lock", are you retarded? It's "A lock", of course. Some adventure gamers, am I right? 4) The sin of COUNTER-INTUITIVE GOTCHA SITUATIONS. I know selling hint-guides was big business in the 80's and 90's but if you've built your game so that they're required, you're not a game designer. You're a huckster. 5) The sin of SLOW, PLODDING, TRIAL-AND-ERROR WALKING "PUZZLES". Having to move your character one pixel at a time with the arrow keys to avoid falling or otherwise dying horribly was a novel way to get a little more mileage out of the AGI engine in 1986. Not so much by 1990. 6) The sin of NEBULOUS, BADLY CONSTRUCTED RIDDLES. There are 5 answers that would correctly answer the riddle, but the designer had one in mind. Time to restore... again. 7) The sin of GIVING YOU PLENTY TO SEE AND DO BUT PUNISHING YOU FOR IT. Don't talk to him, the grail awaits, Arthur! Don't look over there Arthur, don't you care about Camelot?! That'll be 50 Hail Marys, Christy Marx.
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Posted on: May 4, 2017
CrossheadMarhok
Games: 295 Reviews: 5
This needs an enhanced edition
Seriosly, at the current price, I will not bother buying any 16 colour game. This title may trigger someones nostalgia for a moment, but also remind oneself of getting old. Giving this title some love, for example new painted backgrounds newer sprites or animations (no need for real 3D imho) and thus porting to a newer "enigine" with up to date controlls and i'll immediatly buy it again, if the price'd stay sensible.
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