Posted on: May 4, 2017

Bluddy
Games: 929 Reviews: 18
Terrific if approached the right way
I played this game in my early teens, and I have great memories from it. Christy Marx, neophyte though she was, was able to design a game that was better than most/all of Sierra's catalog at the time. As a writer, she brought depth to the subject matter, doing thorough research, and it shows. The game doesn't have many puzzles. Instead, it mixes short, decent action sequences with general knowledge quizzes, riddles, and a few traditional puzzles. There are very few dead ends, unlike most of Sierra's games. Here's the main problem: most of the general knowledge the game makes use of is written in the manual, making it an exercise in elaborate copy protection. Of course, teenage me, who obtained the game via less-than-scrupulous means (it's ok, I've apologized to Christy directly), didn't know this, and I actually did research to figure out the solutions to the general-knowledge-based puzzles. The result was one of the best game experiences of my life. This game can really be enjoyed for its depth and atmosphere, and if you avoid the manual as much as you can, you should have a good time. BTW, since the game uses ScummVM, you should be able to activate ScummVM's undither option to turn the heavily dithered artwork (this refers to the dots in some parts of the screen) into the colors they're supposed to represent, making the game have far more than 16 colors. Given Christy's mention of how constraining 16 colors were at the time, it'll give you a new appreciation for the beautiful art.
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