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“Year by year, She erases us.”
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
Reactive Turn-based Combat
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.
“Tomorrow Comes”
With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.
A Hauntingly Beautiful World
Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Developed by Sandfall Interactive. Published by Kepler Interactive. All rights reserved.








Game length provided by HowLongToBeat
Posted on: September 28, 2025

DuFinMey
Games: 24 Reviews: 11
Good, could use option for parry
The game has fun writing and good characters, and a very nice looking word. It is worth the time to get to know each character at the camp. Don't read spoilers on the story, it is more fun to to figure it out as you play. The thing I would fault is that they have no real accessibility for combat. The defensive side, particularly the parry mechanic is what some players need help with more than the attack QTES. I'm not exactly slow, but I had trouble with the dancing Nevron and Clea was a chore. An option to auto complete like they have for attacks would be good. I am glad to see more recent games on GoG too.
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Edited on: October 20, 2025
Posted on: October 1, 2025

Lynchden
Verified ownerGames: 228 Reviews: 3
A very well made game, tactics optional
I'm 40 hrs in at this point. and unlocked 47% of the achievements so far. It runs well, no bugs yet. Graphics, music, and voice acting so far are great. The characters are likable and the story is interesting. There are quite a few accessibility settings in the menu that let you turn off many of the annoying things many gamers hate. There is not a FOV slider though. My biggest concern coming in was the combat. I love turn-based rpgs. I love divinity original sin I and II, balder's gate 3, the banner saga, rogue trader, wrath of the rightesous, etc. I usually don't like jrpg combat as much where your team just stands on one side of the screen and the other team stands on the other. I also wasn't sure I'd care for the dodging and parrying. I find myself enjoying the combat. You can build the charcters many different ways, min/max stats to make the characters have powerful attacks and plan your abilities so that multiple characters powers synergize and do more powerful attacks, so that is good. What some people won't like is that you don't have to do any of that. If you can just learn and time the dodges, you can win every fight without strategy or thinking. Just time your dodges right and the boss will go down eventually, at this point anyway. You don't have to really think or strategize that much if you don't want to. I've played a lot of dark souls and elden ring, so I found when to dodge or parry based on the enemy animations intuitive and fairly easy to pull off. Many enemies use exaggerated wind ups just like in the dark souls and elden ring games that induce panick dodging, which causes you to get hit. It is important to wait and dodge once the attach atually begins moving forward. Again, you can build and strategize all you want, you just don't have to if you can dodge. If you don't care about that, but like the rest, you should like the game. The game seems to be worthy of all the hype and accolades it has received. There are a few annoying platforming sections that are optional, but required to get an achievement. Otherwise, every thing else about the game is excellent. I may change this to 5 stars once I finish it, but for now 4 seems about right
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Posted on: October 1, 2025

minus4_bulb
Verified ownerGames: 8 Reviews: 2
Amazing game
3 hours into the game - I am captivated by the story and cannot resist to continue. Combat feels very engaging and fun. Highly recommended.
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Posted on: October 7, 2025

nimamenim
Games: 0 Reviews: 2
Great game
Master piece
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