Explore a vast and detailed world and build a Transportation Empire!
Lay down tracks, roads, and bridges. Use railroads, trucking lines, buses, airplanes, and ships to outmaneuver ruthless competitors who will try to take business away from you, and see who is the best at meeting the needs of a grow...
Explore a vast and detailed world and build a Transportation Empire!
Lay down tracks, roads, and bridges. Use railroads, trucking lines, buses, airplanes, and ships to outmaneuver ruthless competitors who will try to take business away from you, and see who is the best at meeting the needs of a growing metropolis. Cash in on a world of opportunity moving raw materials, goods, and people efficiently from one destination to another. Rake in huge profits as the years advance from 1900 to 2000 and beyond. Experience different world variations, difficulty levels, and complete goals of different scenarios. Run the world your way!
Out-think, out-build, and out-network ruthless competitors to meet a demanding population's needs
Develop a vast transport empire in over 40 scenarios set on very detailed maps
Create entire networks of trains, buses, trams, trucks, aircraft, and ships
ATI/AMD compatibility notice: Chris Sawyer's Locomotion requires graphic card drivers version 13.4 or older.
Notice: Multiplayer is NOT available.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
ATI/AMD compatibility notice: Chris Sawyer's Locomotion requires graphic card drivers version 13.4 or older.
Notice: Multiplayer is NOT available.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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This was an attempt to cross-breed old and awesome Transport Tycoon with slightly newer and awesome Rollercoaster Tycoon engine, since both game engines grow essentially from the same stem.
However, the prime goal seemed to be making quick money instead of making a good game, and it shows. While it has some interesting innovations, it's just not worth it.
Google for OpenTTD instead, download for free and enjoy!
I played this for 5 minutes then gave up, the UI is so clunky and makes it impossible to give orders easily to your vehicles. I just can't believe how awful it is, its a shame because the potential is there but without being able to easily order multiple vehicles and give them orders its just a real pain. Play OTTD instead!
I remember when this came out, and for the price, a game that looked very similar to, but somehow worse than SimCity 3000 five years later coupled with a few underwhelming reviews kept me away. Fast forward a decade and a half and its' for sale on GoG, so I thought, "why not?"
I would pick it up, force myself to play for an hour, get bored and then leave. Over and over. The tutorials aren't super useful.
It wasn't until my last game session when I forced myself to play for three hours that I realized just how little there is to do in this game.
It was also when I realized just how finnicky and annoying everything is. Laying track and roads is mind-numbing. Fiddling with station catchment areas is just ridiculous. The mini-map is almost worthless. And the hideous graphics where everything looks the same are also a hindrance. Oh, and that awful soundtrack...
I can finally say that after having put a few hours into, it's just not really worth playing. This is someone coming in from Railroad Tycoon and many, many citybuilders and all this game does is make me want to play them. It's just missing...the "fun" feeling that a good sim gives you. It feels more like clicking tile-based work with some anxiety about whether or not your catchment is good enough...The A.I. weren't too interesting either. They seemed to just connect to all the same stuff as you, but because of catchments, everyone had plenty of resources to haul...I looked all over the internet to see if perhaps there were some guides offering an understanding of the game at the mathematical level such as with SimCity. I was curious what tiles spawn what resources at what rates and where the best place to put stations is. I was curious abotu the rate of growth of towns with deliveries...I wanted to know something about how this game worked so I could at least try to be efficient at it. But nope. Most of the guides were "build buses and then trains lol." Maybe some things are just better off remaining a mystery.
AN EPIC game that I've been playing since i was 10 and now i'm 16 and there are many mods for this game you just have to find the right sight for them!!!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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