Posted on: September 13, 2019

PaperCake
Verified ownerGames: 116 Reviews: 7
Not perfect, but not bad either
The amount of hours I put into playing this game's demo when I was 6 is immesurable. I don't know why, but I loved this game. And now, I can play it and actually understand it more than using it as a digital trainset. Chris Sawyer's Locomotion is Chris attempting to remake Transport Tycoon in the RCT1/2 engine, and it's almost good. Almost. If you like Transport Tycoon, try this. If it doesn't work for you, go download OpenTTD. Locomotion operates on the same basic framework of RCT with TT's skin attached. Slap down trains, stations, truck depots, roads and so on to maximize profits on everything from passengers and mail to food and oil. It seems simple, and it is for the most part. The big issue with Locomotion to me is the AI rivals. They're hilariously overkill. To steal from my review of this game on Steam, whatever problem you have with this game, the AI will take it and multiply the result by 10. You set up one railroad line and one train between a cow farm and a food processing plant, the AI will make a two line, heavily signal driven murder machine that ferrys hundreds of cows to the plant even after said plant goes under. It's HILARIOUS to watch the AI bankrupt themselves making these overly elaborate freight lines, and in my opinion don't even bother competiting with them. Find your niche, make your objective and watch the map get overfilled with useless railroad lines.
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