Posted on: June 7, 2022

Cheezeret
Verified ownerGames: 130 Reviews: 2
Wasted Potential
I am a huge Lovecraft fan, but Call of Cthulu was a letdown in almost every way. The story and setting were really drawing me in, but there are just too many issues with the gameplay itself. The game has a hard time deciding which game it wants to be. Sometimes it's an investigation game, sometimes it's a stealth game, sometimes a puzzler. A game can be all of those things, but none of the parts feel like they make a cohesive whole. I stopped playing the game in Chapter 6 during a stealth section that has to be one of the more poorly designed stealth levels I've ever played. The worst part BY FAR is the IDIOTIC save system. There are no manual saves, the game autosaves at chapter breaks, or after performing certain actions in a level. However, for the latter, there is no telling which actions will prompt a save, meaning there's also no telling what you have to redo/refind if you get a game over. I've lost progreess over and over when I was interrupted during a play and had to go back to the random point the game decided to save at. This game could have been so good, it gets a lot of the feeling of a Lovecraft story right. The execution is just terrible.
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1924. Private Investigator Pierce is sent to look into the tragic death of the Hawkins family on the isolated Darkwater Island. Soon enough, Pierce is pulled into a terrifying world of conspiracies, cultists, and cosmic horrors.
Nothing is as it seems. Sanity is an irregular bedfellow, all too often replaced by whisperings in the dark. Strange creatures, weird science, and sinister cults dominate the Cthulhu Mythos, intent on realizing their mad schemes to bring about the end of everything.
Your mind will suffer - between sanity and psychosis, your senses will be disrupted until you question the reality of everything around you. Trust no one. Slinking shadows hide lurking figures… and all the while, the Great Dreamer prepares for his awakening.














