Posted on: July 16, 2020

pjdodd
Verified ownerGames: 107 Reviews: 64
Excels at being casual
Book of Demons repsects the player's time and it's Flexiscope is one of the best ideas in gaming I've seen in a while and it's implementation is brilliant - you can dip your toe or plunge into the deep end when deciding to start a run. Game devs: learn from this please (casual is not a dirty word and we are not all students with acres of time to spare waiting for the next World of Sodding Warcraft update to avoid progression into adulthood). I played as mage and after getting over the initial jarring movement of the main player I found the combat excellent and pacing and difficulty just right. The bosses and mini-bosses were challenging but never in an unfair way. I like the three main dungeon styles and the corresponding enemies within as it helps to keep gameplay fresh. I'm giving this game 4 stars instad of 5 because I have a shameless prejudice against card-style mechanics in video games. Although the skill-on-a-card idea makes sense, is done well, and within the mage class there is ample room for lots of playing styles (including the decisions to choose skills that lock off part of your mana), I cannot shake the disappointment of the laziness of opting for cards. I mean call them something else or conceptualise them differently. Given the beautiful folding paper art style it's a shame just to have flat bloody cards. If this is not a problem for you, add the star back on my score.
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