Posted on: June 6, 2023

WeirdChandelier
Games: 154 Reviews: 37
Of Grinding and Storytelling
BloodRayne 2 has a lot going for it, too much even. You get to keep your abilities from the first game and you earn new, stronger ones, as you progress. The base game is hard, but not unbeatable. While you will cut through regular enemies like butter, the stronger ones will often have you running around them with dilated perception on, waiting for an opening to sucker-punch them and jump away (or I’m just bad). You can get your revenge in New Game + mode, where you retain your health, abilities, and gun progress. Maxing out the gun experience is tedious due to certain limitations of gaining it. It’s an unnecessary RPG element that should’ve been removed, or at least made easier and/or quicker to get. To be fair, it’s a completionist nitpick, it barely affects the game. The story is easily the strongest one in the series. While it technically continues the final narration of BloodRayne 1, it has virtually no other connection to it. There’s very little exposition though, and you’ll probably wrap your head around it better on your second playthrough. Still, it redeems the gameplay, which is a little more complex than it needed to be.
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