Posted on: September 6, 2023

thundergod9
Verified ownerGames: 274 Reviews: 9
A very pretty game of pure misery
The game is gorgeous and the presentation is great all around, but I *hate* this gameplay, because even just a couple of hours in it *really* enjoys causing the player suffering. The game has a fondness for cheap, obnoxious enemies placed in such a way that you will struggle to be able to hit them at all as they tag team you, plus very clunky combat, in addition to the player taking damage on contact (a mechanic that I am not sure has *ever* been anything other than trash and bad design) often means that you will have to die and re-tread the same few screens over, and over, and over again. The parry doesn't feel good or very consistent -- it often felt almost *too* generous with some attacks, but with some others it felt like I was doing everything correctly and still getting hit. The dodge only *sometimes* seems to give you immunity frames, which means when you need to use it to get to the other side of an enemy you will randomly take damage from contact and go nowhere instead. But the biggest thing that I absolutely *despise* is the platforming. This game doesn't feel very precise at all, and yet you *have* to platform precisely. Whoever designed the Grave of the Peaks should never be allowed to design a level ever again and owes me the money I spent on this game. Randomly shifting wind that pushes you back and forth, with enemies that can attack you from any angle with a dash that starts too far away from you to hit them (assuming they're not doing it from below you, where you can do *nothing* about it) while you have to move between narrow platforms, including crumbling platforms that you can't clamber onto and will *literally* fall through if you don't land *exactly* in the center -- that area is a travesty of horrible and deliberately cruel design that was so not fun I wanted to hurl my controller through the wall and is the biggest reason I uninstalled the game and will never touch it again.
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