Posted on: June 11, 2021

dadiddy
Verified ownerGames: 486 Reviews: 3
...and desicions that matter
I have not played through many games in the last years, but this one gave me such a good time I played it to the end. I do know the pen-and-paper games of The Dark Eye (3rd and 4th edition, and yes, I am from Germany) Blackguards is a well-done simplification of the rule-set making it a very accessible and deep experience. Mostly it is like a strategy game (focused on fights) (despite the pnp version is rather less battle-based than d&d, people say.) Like with the pnp games winning requires good tactics and luck. So, yes, you may end up trying a tactic several times, because it _might_ work. However I found the game quite diverse in tactics it offers. It felt like reacting on what happens and finding your way. Once I found one of my characters running away from the beast while the other character left shot arrows. That game scene was not intended this way, but could end up with this situation. Your road to success heavily depends on how you equipped your characters and then you'r in sandbox battle creatively finding a way to win. Very satisfying! Always demanding. I did every side quest because I felt like never well-prepared for the next battle. There were so many surprises awaiting you throughout the game. Once a character leaves your party. And you spent so much time&thought levelling it! And another time, close to the end, another character left my party and I am very much convinced it was because of a lot of bad in-game decision I made. (In DLC charackter was suddenly back) I had to do the final dungeon with one character less than supposed! Hard, but doable. Some hugs to the developers for that! And I ended up winning the final battle before its last round. I tell this, because I want to illustrate that open design of this story-driven strategy game. Everyone plays a little different adventure
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