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BATTLETECH

in library

3.9/5

( 773 Reviews )

3.9

773 Reviews

English & 3 more
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
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BATTLETECH
Description
Also Available on GOG.com: BATTLETECH - Digital Deluxe Edition BATTLETECH - Season Pass From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat. The year is 3025 an...
Critics reviews
72 %
Recommend
PC Gamer
85/100
Eurogamer
Recommended
Game Informer
7.5/10
User reviews

3.9/5

( 773 Reviews )

3.9

773 Reviews

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Product details
2018, Harebrained Schemes, ...
System requirements
Windows (64-bit) 7 or Higher, Intel Core i3-2105 or AMD Phenom II X3 720, 8 GB RAM, GeForce GTX 560...
DLCs
BATTLETECH - Digital Deluxe Content, BATTLETECH - Urban Warfare, BATTLETECH - Shadow Hawk Pack, BATT...
Time to beat
2 hMain
-- Main + Sides
-- Completionist
2 h All Styles
Description
Also Available on GOG.com: BATTLETECH - Digital Deluxe Edition
BATTLETECH - Season Pass



From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat.

The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield.



  • COMMAND A SQUAD OF 'MECHS IN TURN-BASED COMBAT: Deploy over 30 BattleMechs in a wide variety of combinations. Use terrain, positioning, weapon selection and special abilities to outmaneuver and outplay your opponents.

  • MANAGE YOUR MERCENARY COMPANY: Recruit, customize, and develop unique MechWarriors. Improve and customize your dropship. As a Mercenary, travel a wide stretch of space, taking missions and managing your reputation with a variety of noble houses and local factions.

  • TAKE PART IN A DESPERATE CIVIL WAR: Immerse yourself in the story of a violently deposed ruler, waging a brutal war to take back her throne with the support of your ragtag mercenary company.

  • CUSTOMIZE YOUR 'MECHS: Use your MechLab to maintain and upgrade your units, replacing damaged weapon systems with battlefield salvage taken from fallen foes.

  • PVP MULTIPLAYER & SKIRMISH MODE: Customize a Lance of 'Mechs and MechWarriors to go head-to-head with your friends, compete against opponents online, or jump into single-player skirmish mode to test your strategies against the AI.




Please note:
3rd party Paradox account is needed to challenge other players in 1v1 multiplayer matches and to redeem unlock codes for Kickstarter Backer or Pre-Order DLC. Bonus decorations and emblems require online connection in order to be appliable.


Copyright© 2018 Harebrained Holdings, Inc. All Rights Reserved. BATTLETECH® is a trademark of Microsoft in Europe, the U.S., and other countries. Published by Paradox Interactive AB. All other trademarks, logos and copyrights are property of their respective owners.

Popular achievements
Goodies
Contents
Standard Edition
Digital Deluxe Edition
Mercenary Collection
soundtrack (MP3)
wallpapers
artbook
artbook compressed
Season Pass
System requirements
Minimum system requirements:

By clicking “I agree”, I agree to Paradox Interactive’s User Agreement (“UA”) and that I have read and understood the Privacy Policy.

Paradox User Agreement:
https://legal.paradoxplaza.com/eula?locale=en

Paradox Privacy Policy:
https://legal.paradoxplaza.com/privacy?locale=en

Please be advised that the game works through Rosetta 2 and may not function properly on macOS with M1 chips.

By clicking “I agree”, I agree to Paradox Interactive’s User Agreement (“UA”) and that I have read and understood the Privacy Policy.

Paradox User Agreement:
https://legal.paradoxplaza.com/eula?locale=en

Paradox Privacy Policy:
https://legal.paradoxplaza.com/privacy?locale=en

Please be advised that the game works through Rosetta 2 and may not function properly on macOS with M1 chips.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
2 hMain
-- Main + Sides
-- Completionist
2 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 18.04), Mac OS X (10.13+)
Release date:
{{'2018-04-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
14.4 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
français
audio
text
русский
audio
text
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User reviews

Posted on: August 13, 2025

ArgonEye

Verified owner

Games: 64 Reviews: 1

Great game witg some flaws

I have to leave, but just one moce battle...


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Posted on: August 15, 2025

Banshee3S

Verified owner

Games: Reviews: 2

Battletech

Best game ever!! Hopefully there will come a next one!


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Posted on: August 17, 2025

whozk

Verified owner

Games: 19 Reviews: 1

85% off and still regret

Tons of dead time, horrible tutorial, 5/10 gameplay at best - there are thousands of better games out there, pick one of those and forget about this one.


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Posted on: September 7, 2018

zaboof

Verified owner

Games: 152 Reviews: 4

Not my cup-o-tea

I haven't played very much, nor do I feel inclined to revisit this game in any meaningful way. The reason why? Its difficulty and the opacity/complexity of its systems (skills, salvage, mech builds, contract ratings, etc.) have drained almost all the fun from the game. For example, I'm playing a 1-1/2 skull rated contract, which I had previously enjoyed playing and beating. This mission drops me into a scenario where I'm almost immediately set upon by 6+ mechs and some LRM artillery. The environment is "badlands", so the heat build-up is yet another limiting factor. The level's terrain is a ridged valley, where you can choose to get mired in the canyon floor, getting pummled from all sides, or try to make it to high ground, only to be closed down within the first two turns and be stuck on the middle tier, with terrible hit chances and almost no cover. It's a complete nightmare and just an overall terrible experience. I don't understand how this contract could be rated so low and be placed in the game so early, when it clearly requires heavier mechs and / or more familiarity with the game (which is never forthcoming). The game does a poor job explaining how to build optimal mechs and lances, as well as what to drop your upgrade points into. The RNG for hits will always tilt the battles in favour of the AI and on a number of occasions I've had a medium mech, in cover, with 3-4 evasion get internal damage on the first volley from a light mech. It just doesn't feel great nor fun to play. I backed the game a long time ago and don't regret it, but with that said, knowing what I know now, I wouldn't recommend purchasing it. I find it so unwelcoming to the player as to be unpleasant and near-unplayable.


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Posted on: May 2, 2018

fahbs

Games: 354 Reviews: 90

Typical freebirth optimization, quiaff?

So everything everyone says is true. This is one of the worst optimized games I've ever seen (how does a turn based game with a max of 4 units run ten times worse and have ten times the loadtime as the Witcher 3 at max settings?). The tutorial is a dumpster fire of uselessness. It doesn't explain ANYTHING and just briefly glosses over some very important features without going into specifics. In fact the tutorial spends one-third of its time demonstrating how water cools mechs faster, then none of the following levels have any water! Why focus on teaching a mechanic that never comes up but never explain the most basic interface stuff? Prompts constantly tell you how important "stability" is, yet it NEVER tells you the slightest hint on how it works. Good thing they dedicated all that time to talking about water that never shows up instead... I would say it's a typical Hairbrained product that you should wait for the director's cut on, but I don't think patches will save this. Beyond the optimization and garbage tutorial, it's just not very fun. Way too many missions are designed to be 30% fighting, 70% sloooowly traveling to the next waypoint, like someone decided to design every mission around the most tedious aspect of X-COM battles. At least your squad moved quickly in X-COM, not like this game's slow clunkiness. Tons of interface and design issues too. How it hit chance determined? What ranged are each weapon best at? The game does not tell you. Why can the enemy run around and melee me from behind, yet my only melee option is a straight charge and hit from the front? Why is a helpless, knocked down battlemech at point blank range harder to hit than a moving mech at medium range? I quit in boredom on the 3rd mission of stuttering between empty waypoint paths. I was never a fan of Mech Commander, but firing that up would be more fun right now than this. Maybe check it out once it's optimized, but even that may not save it.


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