Bastion is an action role-playing experience that redefines storytelling in games, with a reactive narrator who marks your every move. Explore more than 40 lush hand-painted environments as you discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces. Wield a hu...
Bastion is an action role-playing experience that redefines storytelling in games, with a reactive narrator who marks your every move. Explore more than 40 lush hand-painted environments as you discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces. Wield a huge arsenal of upgradeable weapons and battle savage beasts adapted to their new habitat. Finish the main story to unlock the New Game Plus mode and continue your journey!
Key Features:
Action-packed combat rewards playing with finesse
Hours of reactive narration delivers a deep story
Stunning hand-painted artwork in full 1080p resolution
Critically-acclaimed original music score
Controls custom-tailored to PC plus gamepad support
10+ unique upgradeable weapons to be used
6 powerful Bastion structures to be discovered
'New Game Plus' and 'Score Attack' modes unlocked after finishing the story
'No-Sweat Mode' lets players of any skill level enjoy the story
Well the Narrator makes 90% of the atmosphere, the other 10% are the great Story and the lovely drawn pictures.
i really like it playing once (maybe a bit more)
What would be even greater may be an multiplayer option, because all of the neverending-story optiona are already there:
collecting archivements, upgrade weapons to maximum, increase Monster strength, etc.
If you only play once, you may not use all weapons wich is a kind of shame because the invested so much details into the weapons!
Thank you!
Bastion was one of the first games I'd booted up on my then newly-built, first-by-my-own-hand gaming PC circa spring 2011, and it blew me away. The combination of art, story, music and mechanics was hugely impressive. No, it wasn't much of an RPG, so I feel that tag is a bit disingenuous, but then again genres are fluid anyway and as we've come to see from this studio's later output, genre-bending is what they do best so this is, for all intensive purposes, a pure action game. There's not a whole lot else I might write that others haven't already; the game has aged like a fine wine and I feel anyone who wanted to play it likely already has. It's a 2.5D isometric hack and slashy experience where the narrator has quips for many actions that you do, set in a diesel-punky fantasy world on the brink of a reset, with lush hand-painted visuals.
Darren Korb's soundtrack still haunts me to this day. Does it hold up as well now upon a revisit? Probably not, but I still hold fond memories of this game all the same. Save for a misstep with their follow up, Transistor (2004) - which to be fair is my own problem as I could never quite get on with its mechanics and expected something different from its sci-fi world - Supergiant has and likely will consistently deliver interesting and polished experiences for years to come. Hopefully not a 'Bastion 2: The Bastioning' anytime soon, but then that wouldn't be the worst thing in the world, I suppose.
Okay, making things clear with few words and no spoilers, this is a great game, with a beautiful world, solid gameplay (personally better with controller), and a great narrative, which will point out things you are doing at the moment, having lots of nice and funny details.
Nice graphics, sound, narration, gameplay and weapon variety.
The only downsides are the lack of a manual save option and the pretty short length (I beat it in around 5 hours)
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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