Posted on: January 3, 2021

fungunoid
Verified ownerGames: 246 Reviews: 2
Nice atmosphere, not scary
Here are a few of my takeaways. Notes, not really a review. Hopefully they help you in deciding whether to play. In terms of atmosphere, the game definitely had that. The environments looked good and the sounds were well done. Jonathan Boakes is credited for helping with the sounds too, and you can tell. As regards the "historical content" other reviewers mention, there were very little actual readings on real Celtic mythology or local history, so don't get your hopes up for being totally engaged like I did. Most of what is there in terms of Celtic myth is really neopagan drivel. On the game mechanics, it's par for the course regarding Myst-like games. However, the developer liked to put some very important items in the far lower corners of some screens, making them easily missed and downright invisible. This isn't fun or challenging. It's only frustrating. After I've solved the mystery and knew what I needed to do, I had to resort to a guide just to find a couple of the items I knew I needed. And sure enough, they were all located on the edges of the screen. Bad design. On the story, it's a little tense in the beginning, but once you find out what's actually going on, that all vanishes. One reviewer said that the game's monster was "lame". I found it laughable, and had a nice long chuckle when I got to see it in action on a security cam you get access to in the game. There is some intentional humor in the game too though, and in general I liked how the plot unfolded and was presented. The matter, however, is something else. In brief, the story revolves around a circle of standing stones, and rocks aren't scary. In sum, pacing is good, sound is good, environment and ambience are good, but if you're looking for a scare, look elsewhere. I'm glad I played it, but it was a let down from what I was expecting.
Is this helpful to you?