Baldur’s Gate: Siege of Dragonspear adds a new chapter to the Bhaalspawn saga. The events occurring between Baldur’s Gate and Baldur’s Gate II are at last revealed in this 25-hour expansion for Baldur's Gate: Enhanced Edition.Expand Your Story: Explore new areas, fight new monsters, and win new re...
Windows 7, 8.1, 10 64 bit, Dual Core Processor, 1 GB RAM, OpenGL 2.0 compatible, 5 GB available spac...
Description
Baldur’s Gate: Siege of Dragonspear adds a new chapter to the Bhaalspawn saga. The events occurring between Baldur’s Gate and Baldur’s Gate II are at last revealed in this 25-hour expansion for Baldur's Gate: Enhanced Edition.
Expand Your Story: Explore new areas, fight new monsters, and win new rewards in the Siege of Dragonspear expansion to Baldur’s Gate: Enhanced Edition. Continue the adventure by exporting your game to Baldur’s Gate II: Enhanced Edition
Explore the Sword Coast: Venture through vibrant new hand-painted areas in the classic style of the original Baldur’s Gate
Gather Your Party: The original cast returns to kick butt for goodness - along with Neera, Rasaad, Dorn, and four new additions!
Extra Class: New items, quests, and a new class: the spirit-calling shaman!
Story Mode: A difficulty setting to allow players to experience all of the story with none of the Game Over screens
Legacy of Bhaal: A new extra-hard difficulty setting for experienced players.
Dear Beamdog.
Siege of Dragonspear is a bad game. Not because writting is lacking. Not because of transgender characters, dialogs or any other part of the story.
No.
This is bad game because it manages to stop on I5 procesor with 16 gigabytes of ram. A game that was happy with Pentium III computer all those years ago.
I can't enjoy this title. This makes me sad. And this makes you sad too, as as it's now, I can't give you my money.
I'd call this middle of the field, with both good parts and really bad, but all in all I ended up enjoying SOD more than I thought I would. First the good:
-The new class is alright. Some call it OP and others call it not enough. Depends on your playstyle I guess, but I'd rather take up a Druid.
-The gameplay is on point for an Infinity Engine game, though it's different in that it runs more into Icewind Dale's gameplay than Baldur's Gate. Though surprisingly railroaded in the ending, there are some patches of brilliance in the fighting.
-The graphics try to keep in with the original game, and though some marks are missed it does mostly fit in alright (provided you turn on Nearest Neighbor and shut off the outlines).
-This expansion was really buggy on release. It happens, and so the expansion was judged. But by now patches have occurred and I haven't run into anything technical. I have however heard of still existing problems, so take my word as you will.
The bad:
-There is a major shortcoming. The writing is not up to par for being an expansion of BG1. While it is a big letdown it is not an abomination, just misses the mark in some big ways. Mediocre is what I'd call it. This is an across the board thing, I can't really bring up one specific instance to symbolize it.
-The new GUI is mostly a miss. I can see the logic behind some changes (such as the character creation screen) because there's a mobile port, but that hasn't been updated in a good while. A couple of mods have attempted to improve it to moderate success however.
-You will run into the problem of NPCs initiating conversation with you that the added Beamdog NPCs did in the main game. There is a mod that can make all of the added NPC quests passive, however.
The good (mostly):
* Can build full party from game start. No more juggling reputation or starting with points spent on less-than-ideal combat skills - you can have your ideal lineup ready to rock.
* A few nice UI upgrades including toggle mode for sidebar buttons.
* Zoom levels expanded considerably.
* Toggle for always-on info mode (i.e. TAB button).
* Easier to see characters and creatures.
* Gameplay configuration is improved with options that don't increase enemy damage done at higher difficulty levels, much finder control over auto-pausing and options like "don't switch to melee after depleting a single ammo stack". (Funny thing is, I never had this happen..they would go melee only after they had exhausted a single ammo *type* from the ammo cache).
The bad:
* Building full party takes away significantly from the game experience. Why bother with Minsc and his badgering about saving his partner when you can roll a character whose just as good? You'll miss all the NPC quests unless you're able to recruit them just long enough to accept the quest, and even then you might not be able to redeem them without doing it a second time. I didn't actually test this but whether it works or not it feels kind of cheap. Also, your home-rolled PCs will come with minimal gear..you'll need to buy nearly everything for them.
* UI aesthetic seem out of place somehow. It feels more like Neverwinter than Baldur's Gate. Black and white is a step backwards IMO.
* Somehow the more distinctive sprites and whatnot feels..wrong. Almost like cheating. Fortunately you can disable most of that.
* Keymapping is completely broken. There's no way they couldn't have known this before release. And that's where I gave up. Plenty of others have described the poor writing and Casey Hudson-esque pushing of an extremist agenda..I didn't even get that far because a fundamental game function is BROKEN.
Apparently, Beamdog now wants to copy the "new" Bioware in every way.
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