Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted i...
Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.
From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness -- create your own luck!
Played 80 h in Early Access. That's a huge jump from DOS2 to a new higher level:
* The origin characters are all amazing,
* the story itself is thrilling,
* the combat is super versatile and intertaining.
* The cinematics are mindblowing
* and that's just the EA?
Latest Panel From Hell showcase has shaked the whole industry, other devs are scared of the level that Larian managed to achieve.
Thank you, Larian, you set the standard that all players wanted.
Bloody excellent “tabletop” RPG feeling, but the story hooks leave something to be desired.
I love that the faction reputation system accounts for how you interact with individuals, but also whether you get caught doing bad things (or whether word has gotten around about good things). The ability to sneak around and assassinate targets without ruining your reputation is far beyond anything BG2 offered in that sense.
I’m excited about what the city of Baldur’s Gate in the full release will hold with respect to the freedom to act and the way the world responds to your actions!
Unfortunately, about 2/3 of the way through the EA I got bored because there just didn’t feel like there was a good hook for my character to continue learning and exploring once the druid grove questline was done. The initial “ticking time bomb” urgency had passed, and nothing had replaced it. Hopefully the full release will have more to draw you on!
To start off it's NOT a hardcore, super difficult, extremely long game for D&D experts. I didn't play D&D anytime as a board game and in pc games I'm not sure (possibly two games were D&D - Pathfinder and Trials of fire, but I didn't really think about it) so for me BG 3 was from beginning to end something very original and fresh (if anything can be in times of copying everything). And I must say that first act was very good, great size, superb diversity, lots of secrets and difficulty just right for learning and feeling challenge. I didn't play early access so it's a really good job of ea players to polish this act. Afterwards I was expecting super large act 2, everywhere there were articles and interviews stating that act 2 is the biggest and game is for 200h, simply put my expectations were sky high. And? Act 2 felt smaller than act 1 (playing same way, checking everything it took me 5 hours less to "clean" it). What's more important, in act 2 there's much less density and diversity of locations, graveyard atmosphere and lots of time takers (long corridors, not important rooms, first part of map has around ten fights overally and none really important). That's why anyone reading this review should know that I'm a little surprised and possibly biased against this game.
To put it shortly:
-Acting is great, voice acting and immersion superb. From storytelling point of view it's a GOTY (although many books and notes are still empty, just with "[]").
-RPG elements and D&D part of the game is also best possible. All these actions and small parts of the game like dice rolls, developing your hero, interacting with every element of environment and some puzzles really make this game a memorable experience.
-No bugs, beautiful places, views and creatures/people made with artism.
-Really lots of nice moments, emotions and every road leads to BG.,
BUT!
It's not a really hard game, I didn't feel satisfaction too often. Brothel feeling all the time. Graphics not overwhelming.
113+ Hours for me to finished it, was everything that i wanted, there are some few stuff in cutscenes, dialogue that couldve been better but im this is still a worth successor and the rpg of the year, higly recomended, I stand here now empty cuz i finished the game but really hyped to see what else Larian studios will be launching next
IEarly access? The story sure isn't. Lariam has done an incredible job bringing what has become the bloated "Let's put every cool homebrew thing along with everything we have in our novels in!" 5E 17th Edition Rule Books. Quite the feat really.
The story is great. Characters are well developed, if not a little too easy to anger unless you are a complete jerk or a (not-in-the-game-yet) "Paladin Pureheart". I would definitely adjust some character's reactions a bit. You should not have to work this hard to keep characters from being mad at you. Should approval take awhile? Very high, yes, but a step above nuetral is a chore. 2 more important negatives (Which I'm sure will be addressed well before the final release, and there is no point in pointing out graphical/clipping issues at this stage of development & is typically part of the final cleanup):
Loot: I don't mean a Swords of Sharpness tossed randomly in chests for low level characters, but even regalar loot is off. If a bad guy has Chain armor * a crossbow, they should drop that gear along w/ wtv else. The amount of dying you are going to do? You'll be spending most of that gold res'ing your party anyway. It would be nice to buy a lrg shield and Iron Helm by level 3.
Difficulty Slider: A lot of newer players will be buying this in early access. MORE hardcore fans will be grabbing it. If you use our metadata the game will be too difficult. Right now I'd say the core rules are 1 step over "Normal" & I'd hate to have people quit 15 hours in.
Oh, and please put in a highlight interactive on "tab" or asomething. It's no fun moving the mouse over each spot on the screen for 25 minutes after every 30 minute battle.
Story: A
Writing: A+
Music: A+
Voice Acting: A+
Graphics: A
Choice: A
Immersion: A+
Iteractivity: B
Loot: C
For a game this far from release it is incredible. Even with the bugs, none (that I have found) are game breaking; just a little anoying (camera). That said, this game is simply amazing!
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