Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted i...
Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.
From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness -- create your own luck!
Full disclosure: i bought the game on steam and refunded it.
As other people have stated, it's a fairly decent RPG game, but not really a worthy successor of Baldur's Gate.
However it absolutely shows that it's an early access game, for which the 60€ asking price is an absolute joke.
Throwing a game clearly miles away from being finished onto the market for a price higher than most AAA titles are charging, is a practice nobody should ever support.
The point of early access is to make the game available early for fans at a significantly lower price, since they are buying an unfinished product, but want to support it.
Wait for the full release, what do you have to lose?
I've played this game about three years ago in early access. About 25 hours overall. Now an additionaly 3 hours or so after release and I will never touch it again.
Everything I didn't care for three years ago is still in the game: Bad UI and GUI, boringly slow combat, skill checks that for some god damned reason need to take upwards of 10 seconds to roll (I know I can skip it, but that should have been a toggleable option, not something I have to do every time), companions that I dislike immediately. A story setup that seems utterly bonkers for a relatively low level adventure.
I also dislike the voice casting immensly. Everything feels overacted. Especially the narrator and Astarion, who you still don't get to kill immediately after he put a knife to your throat (because Larian really wants you to take him into your party, no matter how little sense it makes, he's an origin character, don't you know).
However: If you enjoyed DOS 1 + 2, you are absolutely in luck, because that is exactly what this game feels like. It's a sequel to DOS 1+2 in all but in setting. And not a sequel to BG 1+2 in all but in setting.
In short: If this is the future of RPGs I don't want any part in it. This is the last Larian title I'll ever get, their idea of what makes a good CRPG experience simply does not aling with mine. If I could have given a zero star rating I would have.
Any compelling gameplay is drowned out by very poor writing.
The characters are cookie cutter, bland, and empty. Zero character building. It’s more of a platform for the developers to talk about how they feel and believe than to write a fantasy story.
Wouldn’t recommend. There are a few mods that help this situation, but just avoid.
As a long time fan of the Baldur's Gate "series", with countless hours played on BG1, BG2, their expansion packs and Icewind Dale, I was really looking forward to revisiting the Forgotten Realms, with a game based on a modern engine. Unfortunately, Baldur's Gate 3 is a massive disappointment, with a terrible camera interface, woeful inventory management and some of the worst combat mechanics I have ever come across. When it takes almost an hour to resolve a fight with a handful of goblins, and you lose that fight, only to realise to progress in the game you will need to spend another hour on the same fight, any desire to continue playing the game drains out of you. Anyone who has played the game (and is not one of the many obviously paid shills who have reviewed the game for the gaming media) will commiserate with me. Miss, miss, miss, critical miss.
I love most everything about the game. At every turn choices matter.... Except one. The ending. The creators have decided (and fixed it so) someone has to become a mindflayer. no options, even if Gale sacrifices himself, someone has to become a mindflayer. No choice, not option on that, no other way. This is my big hate. I have over 800 hour and have finished it once because I despise the forced ending so badly. Having said that I have over 800 hours playing what is an amazing game over all. Just tragic that the ending does not carry what is loved about the rest of the game: reasonable options, even if it makes things harder.
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