Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted i...
Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.
From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness -- create your own luck!
All around a great game, with an engaging story, good writing, an excellent turn-based combat system with tons of options, and great graphics/art/animation.
Yes, the story prods you along in one direction (just like a real DM would do) but there's a lot of latitude in the paths you choose.
If you play solo and bring on the NPC companions, they are interesting and fun to have along.
There's a ton of character possibilities (classes, races, specialty skills, etc.) and magic items to really build unique and varied characters.
I started playing D&D around 1982 and then computer RPGs soon thereafter on the Commodore 64 and then PC's. This game ranks up there with the all-time greats like The Bard's Tale, the Ultima series, Wasteland, Fallout 1&2, the SSI AD&D games, and Balder's Gate 1 & 2.
Tons of side quests to keep you busy, lots of great combat encounters, plenty of puzzles to solve.
This game made me enjoy PC gaming again like the good old days. It also has good replay value.
I highly recommend it.
Change the chain system, micromanaging your party is horrendus because of this. Make it more like NWN2, or just like, you know BG!!!
Change the party limit to 6
Remove the immersion breaking things like: getting teleported to a fixed camp on rest(wrong time of day, location and biome). just make it instant, and have a camp like DA:O
Day cycle, there is no night??
Option for RTWP at the very least.
Also it's extremely linear, story is linear, maps are linear. Everything is forced. Make going there optional, dont force it just to get game time up. make everything more skippable. One of the selling points in BG1 and 2 is that you can go straight toward the higest lvl dungon in the start.
Now with TB everything takes ages, and having to go though everything every time you play makes it very repetitive. and makes the game alot less replayable.
In and of itself, the game is pretty good. It has good enough graphics, some pretty good implementation and I have found that for early access, it is already quite polished. It is a game worth playing.
However, and I am sad to say that I feared this from the early interviews about the game, it is not Baldur's Gate and I am left feeling frustrated about it. It is basically DOS with a slightly different skin. Only four party members at a time is a failure. BG series had six and it radically changes your party cohesion, set up, fun, character interactions etc. BG hit the sweet spot, DOS (and therefore this game) does not. The story so far is not gripping. I still recall th instant interest of the Candlekeep prologue at the beginning of BG. The story was instantly inriguing and starts humbly in order to grow into a great saga. This tries way too hard from the start and in an RPG, starting the story well is critical to immersion. The dice roll for certain actions is interesting but I can live without it to be honest, I'm a bit 50/50. The maps are more limited than I expected, quite linear and lack a feeling of freedom. I do like the jump action though, something that enables characters to reach other areas, that was smart thinking. I'm still getting used to mage and priest casting skills so I will reserve jusdgement on that. The fighting... It's DOS system so it's fine but it is not what I hoped for. At the time the real time system in BG was incredible, it felt clever, realistic and was full of action, spending too much time watching one fight could lead you to unintentionally leaving Minsc to get mauled by a mage... It felt, big, interesting and strategic. I have found the fight scenes in the DOS universe to be quite boring in comparison and sadly BG3 has followed suit. I don't feel fulfilled by this game and can quite happily walk away from it after 30 minutes of playing and forget it exists for a chunk of time before going back to it for another chunk of time.
So far it 'ok'. Not good, but not what I was hoping for. As pointed out in other reviews it's not D&D- (enough), it's too DOS2. Dislike the fast travel, party chaining, too much junk loot, no passing of time, no day/night, resting/camping stupidity, excess of exploding barrels, etc. If I hadn't gone past the 30 days would have asked for money back. I can only hope things will improve.
Currently enjoying playing Solasta EA instead.
Full disclosure: i bought the game on steam and refunded it.
As other people have stated, it's a fairly decent RPG game, but not really a worthy successor of Baldur's Gate.
However it absolutely shows that it's an early access game, for which the 60€ asking price is an absolute joke.
Throwing a game clearly miles away from being finished onto the market for a price higher than most AAA titles are charging, is a practice nobody should ever support.
The point of early access is to make the game available early for fans at a significantly lower price, since they are buying an unfinished product, but want to support it.
Wait for the full release, what do you have to lose?
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