Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted i...
Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.
From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness -- create your own luck!
While the game is far from perfect in its mechanics, camera views, etc., the gameplay is thoroughly enjoyable and a lot of bang for the buck.
Far fewer bugs than many modern games (looking at you Bethesda).
The writing, as far as wordsmithig goes, is competent.
Unfortunately, immersion is badly compromised by a pretty superficial and juvenile worldview as well as shallow politicizing. It’s hard to remain caught up in the story when you can practially read the mind of the writers trying, and failing, to make some kind of meaningful social statement. A lot like my 7 yr old daughter expostulating on the moral complexities of Pokemon.
Also, the different races in the game are shallow and uninteresting.
It’s not very compelling when an orc warrior is just a human with a underbite and has the voice and mannerisms of a typical 15 yr old high school student.
Still, in a gaming industry full of microtransactions that charge you for a new colour of armor, and where it’s the norm to release games with game-crashing bugs, BG 3 stands out as a product that gives gamers more of the quality they deserve.
Well worth the purchase.
Veteran players of the Baldurs Gate franchise are some of the least demanding people for cutting edge graphics; opting for story and gameplay in a time when 3D gaming was becoming more popular. Now onto the main issue with the game itself.
It does not feel like a spiritual successor in anyway to Baldurs Gate. With only some small dialogue tweaks the game itself could take place in an alternate universe. Now normally this would not be an issue but the combat itself is not my cup of tea. Combat is very focused on "floor" effects and taking advantage of elemental pools by dipping your weapon inside. Jumping in this game is a way to avoid attacks-of-oppurtunity from leaving melee range and it looks downright silly to jump half a screen. (Also as an aside for jumping. Since jump distance is based on youre maximum movement per turn which is based on race along with a strength modifier... it is entirely possible to create a character that cannot advance in the tutorial area because of a mandatory jump) This lends itself to a very wide sprawling battlefields where your jumping and littering the battefield with a glitter fiesta of elements.
Now for the UI. Its pretty bad. Details are lacking in for almost every action from a spells duration to DC for modifiers to movement. I dont understand why the actions (sneaking, jumping, dipping, etc.) share an similar size with the hotbar for a characters' actual skills. The actual dice rolls for making a difficulty check are a wink to its D&D roots but it feels hollow. And thats what the game feels like. Hollow. Guess ill stop playing.
I played and loved BG1 and 2.
So I went in expecting to hate this game. I read a lot of reviews that say "it doesn't feel like BG..." and so on and so forth.. I disagree.
The game is great so far. The vast options you have to approach situations is stellar. It plays and feels like D&D 5e and you are headed for Baldur's Gate. The game looks gorgeous, the acting is good, the mechanics are on point, the pacing is really good. It's a great game.
Compared to BG2: Druids grove in BG2 was small. It was an outside area and one cave at the back. Here in BG3 it's much more expansive with the refugees outside, the beach, the outdoor idol and ceremony spot and the caves. The towns in BG2 outside Athkatla (the big city) were all just a few buildings.. not that big. The couple towns you go two (I count the Goblin camp as a town) were big in comparison. SO when the party actually gets to Baldur's Gate city I'm expecting Larian to make it expansive compared to the big city in BG2 and BG1. I am very optimistic and excited to explore it when full release gets here.
There are plenty of bugs, but hey, it's early access: I saw a Tiefling tail turn into a big stretchy bungie cord. After I rescued Halsin, he was walking out, and then the spiders that I 'persuaded' decided to attack him since he was neutral. This made Halsin hostile toward my party and I hadn't saved in a while...
If I could give one bit of advice to Larian Studios it's this: You have a great product. Sure, listen to the community BUT always keep in mind that this is your game. By trying to please everyone you'll water down your vision and wind up with mediocrity. Stay true to what YOU envision for this game and know that it's YOUR game to make. Make your efforts count and stay true to yourselves, not the masses. Earth shatteringly good games come out of labors of love and vision, not focus groups. Listen to the message boards but don't listen too closely and don't let them steer the ship.
Based on Act 1, seriously impressed with this game. Always loved the BG series and dusted off the old tomes to play a fair bit of D&D during lockdowns - and Larian just 'gets it'. They have really shown a love for BG, while not just doing a rinse / repeat of the previous titles. They captured that spark you can only get in your home D&D sessions and distilled in into a CRPG - and yeah, there is some whacky stuff, but folks, if you've never played tabletop, sit back, strap in and get ready for a random, crazy, hilarious, heroic, evil, somber, light hearted, surprising, mysterious romp thru the Realms...
I'm ancient. BG1/2 have been in my top 5 for decades I still actually play with the mod that smashes all 4 chapters together so you can play it seamlessly. I've always loved being part of the stories.
I love the old games. I also love the new one.
I've played for 11 hours since release and I've been really enjoying it. I picked the mysterious Dark origin story and it's been great navigating thorugh the dialog options and the surprising moments that have occurred, some of which were COMPLETELY unexpected crazy moments, which has really kept me engaged and curious where it's going.
I've enjoyed the combat. There was one battle where I seriously did not think I was going to make it. I kept thinking, just re load, you are toast. A few lucky crits later I'd managed to survive and win the day and I was so happy. The character I was helping seemed as surprised as I was that we'd survived and it seemed to just perfectly fit the situation.
I can't help but wonder if we'll be able to build our own stories with BG3 someday!
What are my big beefs?!?
I'm so accustomed to pausing the game with my thumb on the space bar for BG2 I keep finding myself hitting it in BG3 which does nothing.
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