Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted i...
Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.
From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness -- create your own luck!
Its beta, but christ ol mighty the complaints. its 60 and you dont pay for it ever again. when it comes out full release you already have it. Just like most games, you pay full price for pre order just to play beta. People are dumb
I'm an old school gamer, with 20+ years of gaming experience. RPGs are my favorite type of game.
I can say with complete certainty, even leaving the hype behind, that this game sets the bar absurdly high.
I was one of the people who didn't like the fact that the game didn't looked AT ALL like a BG, but like a DOS 3, but they shut me up with the release.
The game still doesn't look or plays like a BG game, but it's definitely not the DOS feel. It's something in between and it's enough to not be considered a bad thing. The lore is there, the story is there, the stakes are there.
Leaving the title behind, there's nothing to complain. Take DOS 2 and expand everything tenfold, with the rules of D&D. There are amazing characters, the world is amazing, they understand the lore and the ruleset, and they know what makes a game fun.
If I started saying everything I would never end, so take my word for it when I say, this game will be remembered for decades.
If you like CRPGs, this is for you and skipping it would be a travesty towards your own self.
tl;dr: Not exactly a BG game, but that doesn't really matter because the game is a 10/10.
ABSOLUTE MASTERPIECE.
During the early stage of EA cycle I posted a two-star review here. Then the game got progressively better during the later stages of the cycle. The finished product is a fine game. Surely not the classic to end all classics, as one might imply from the over-hyped reviews, though.
Let's be honest: a new BG2 it isn't. When the dust settles, I think that much will be seen clearly. I believe a more fitting description would be a new Dragon Age: Origins of sorts, different universe notwithstanding. The general atmosphere (minus the universe), the presentation, the better parts of the game script strongly remind me of DAO, which by itself is quite a complimentary remark.
The mechanics, the combat (though it's a wee bit too easy even on Tactical for an oldschooler like me: for one, I think beating Commander Zhalk in the prologue should not be so trivial), the music, and the visuals/the VO are the main selling points for me.
Companions are well-designed, but evil alignment is (again!) underrepresented: two origin NPCs and one Act 2 companion as opposed to a horde of do-gooders. This disbalance is somewhat redeemed by an introduction of The Dark Urge origin, which is indeed very interesting.
The plot is passable, decent at times, as long as one is fine with the writing being not exactly Bioware-tier. Mind you, it's surely not horrible, and quite immersive. Just a bit generic and, well, mostly devoid of literary merit. Even so, I suggest focusing on the stronger aspects of this games, of which there is a lot.
The bugs: have no fear, in this respect it's a worthy successor of both BG2 and DAO! :) Invisible NPCs and faulty event triggers FTW. This was anticipated, though - hell, I would have felt cheated if it wasn't buggy at times! - and nothing was game-breaking. Larian are quick to patch the bugs, too.
Overall, it's a good RPG totally worth experiencing. There is a lot to enjoy in BG3, just don't expect some kind of timeless classic, and you are going to love it.
I waited until the game was out a while and patched up before giving a review. I bought it day one of early access.
The people saying it is a DOS2 sequel and not BG3 are correct, clear down to the reused mechanics, assets and even some of the mapping layouts.
The lore breaking is rampant throughout. There are just too many examples to list. From the perspective of someone who has been playing D&D since before the AD&D books were published, yeah, the lore in the game may as well be from Rainbow Six. That's how far removed it is from the source lore.
Some of the mechanics are painfully broken. Fail a dialogue attempt with an NPC and it attacks you is grounds for making a paladin fall. Jump is wonky at best and some of the characters must be hard coded to perpetually miss, like Shadowheart. Got to the point I would just end her turn without bothering to use her since she never hit in any of the 38 playthroughs with her in the party.
The game had to be patched to fix the perpetually bad dice rolls. I've worked on die rolling tools. I've tested many other ad nauseum, and while BG3's dice mechanics falls into the same patterns all other algorithm based rollers do, it will do so at numbers 30% below what needs to be rolled for success.
COMBAT ZOOM. Complaints about this terrible game mechanic go back to 2015 with DOS2 and absolute silence from Larian regarding any remedies. It's still the same today. Why does the camera zoom clear off into another realm at every attack?
Reload Simulator 2023 would be a good title for how wonky the mechanics get. Have to pop a smoke bomb? Make sure it's on the left side of those rocks or you will be attacked by the very people you are saving.
Worst AI Ever is another title. I thought it impossible for an engine to have an AI worse than BioWare's Aurora engine. NWN vets know what I'm talking about. But Larian achieved it. Your characters will exclaim, "Lookout! A trap!", then run ahead right into it. *Facedesk*
Fun? Yes. D&D? No.
EDIT: Patch 7 completely destroyed this game. First, none of my saves or mods work due to that completely borked mod manager Larian added. Second, I uninstalled via Revo Uninstaller so I could completely clean my registry, reinstalled and now the standard play UI is overlaid on the vanilla new chargen screen. I am presented a naked black male human and four bald black male heads on the left where the character classes are, so they cannot be accessed. I can't create a character at all. I want a rollback option to patch 6, or my damned money back. Larian, you destroyed this game and lost a customer forever with your antics. Years of modifying the game and character development wiped out. You should work for Microsoft.
the game takes most of its inspiration from the original sins games wich is good if you liked them but it has little to do with the Baldurs gate 1 and 2 that i played growing up. the conections to the previous games are superficial and fells more like pandering than anything else.
my first dislike is that the gameplay and the story is compleatly at odds with it self. the whole midflayer larva feels tacked on for how little it effects the story untill the absolutly last minutes of the game.
the second part is that the game omits so much information, from chracter creation to item descriptions. i frequently had to look up information outside the game like class progression and potion effects.
and the less said about act three the better.
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