Travel in time and step into the world of Atlantis, a civilization rich in wonder and sophistication. Reigning over an island of peace and plenty is Queen Rhea. Her reign is secure - or is it? Enter the life of Seth, the young hero, to uncover the truth of this mystery that unfolds over five contine...
Travel in time and step into the world of Atlantis, a civilization rich in wonder and sophistication. Reigning over an island of peace and plenty is Queen Rhea. Her reign is secure - or is it? Enter the life of Seth, the young hero, to uncover the truth of this mystery that unfolds over five continents. Live an adventure of epic proportions, whose outcome may well decide the fate of this fascinating universe of visual intensity, fantastic machines and unpredictable people.
Fascinating story with a very unique and intriguing interpretation of the legend of Atlantis
Great puzzle design with well adjusted level of difficulty provide an enjoyable and rewarding challenge
Top-notch voice acting and excellent soundtrack further enhance the feeling of immersion
This game is a classic. There are not many games that come close in terms of atmosphere to this game (and part 2).
It also has stunning music (for example the sunrider theme), clever puzzles and graphics which are still somewhat pretty for todays standards.
Point-and-click adventure magic for me :-)
It is right up there with the Myst series (but in a different way).
Well it's hard to wrote a review to this. The reason I am saying this is 'cause there are several ways to approach Atlantis the game. One's you are a nerd want to find something, a flaw e.g. in historical background, and want to complain because you can die. The other way is to realize Cryo Interactive's games more than that, they want to feel and understand those people back then were like us, they were greedy, hungry for power and knowledge, and they were loving. So if you understand these, you'll see the motivation behind it. If you ever played a Cryo game you know you only can understand the whole stuff if you dig yourself into the subject (I did with Atlantis 2) just to see there's no bull, almost everything is based on something, which makes it much more interesting. But the biggest mysterie to me how would they able to create such great graphic in '97? You'll die in the game a lot but I felt that is necessary most places to feel more palpably the tension. Pierre Estéve made a beautiful musical score (with Stéphane Picq) in every location, any situation fitted perfectly. I'm much concerned as Morpheus in Matrix that Atlantis existed (maybe still) so to me it was really interesting. It is really a masterpiece.
Atlantis is an old-school point & click adventure that takes place in an ancient world where religion and power have the name. You slip into the role of Seth who swears an oath to protect the queen of Atlantis but on your first day on the job she went missing. Your job now is to find her and crack open a dark conspiracy.
+Beautiful pre-rendered backgrounds
+Great music (favourite track: La Lune)
+Likeable main character, funny lines
+Good variation of different places to explore (jungle, forest, palace, island, snowland, creepy caves)
+Puzzles are often solvable without the need of a walkthrough (there are exceptions of course)
+Good voice acting
+Good story and interesting lore
+Symbols instead of text-boxes in dialogues which gives the game a bit more personality
+Great atmosphere and immersion
-Compatibility issues on modern systems (check out the Extended Cut fan-mod for a better experience)
-You can fail for even the smallest mistakes (give someone a cup of wine and you failed)
-Ending is not very surprising
Atlantis is a rather unusual game, with a curious premise, high attention to graphical detail and lofty and complex premise that became hallmarks for Cryo Interactive games. While it's panoramic scenes and prerendered cutscenes are rather nice even today, it's core design is very unlike the Myst-like game it appears to be on the surface; that design makes it a "love it or hate it" title today.
Presentation is a huge part of Atlantis so it merits attention. The game feels a little unpolished at times, and character animations look silly today, but it does a lot to imbue a sense of place. Atlantis feels like an advanced bronze-age city, it's palaces, libraries and taverns feel authentic to it's world. It is complemented with a genuinely wonderful soundtrack almost worth the price of admission alone.
The game beneath it however feels very different to adventure games of it's time. It's nose-pullingly linear, with a combination of simple inventory object puzzles, boardgame-like (and highly contrived) logic puzzles, and "action sequences" that usually involve finding the correct sequence of actions in either conversations or movement around a scene. These are typically timed and result in many, many game-over screens, before dropping you at a checkpoint to try again.
This may sound anathema to the leisurely pace adventure games usually take, and often Atlantis doesn't feel like an adventure game. It's story moves at a break-neck pace, that begins with the kidnapping of the princess of Atlantis and evolves into conspiracies, religious schisms, gender politics and apocalyptic prophecies- with the main character often feeling like the "Running Man" in a world trying to kill him.
But somehow it all sort of works. Death is constant, but the brisk pace of play and checkpoint structure means you're never afraid to experiment, and every solved puzzle rewards you with story and more beautiful scenes and music. It's flawed, deeply at times- but I always found it enjoyable.
I got this game since Beyond Atlantis was one of my favorite video games/fever dreams I experienced as a kid and thought that maybe the first game could provide some context. In the grand scheme of things, it does not, but there are links to the sequel.
However, as the game stands by itself, it was a pleasant experience once I got through the game's intro. Yes, this game has aged HORRIBLY. But, besides the wild idle animations and goofy voice acting, it gets to be a trippy experience once you finally make it to Standing God's island.
I found this game to be relatively solvable. I was able to make it up until the Throne Room Puzzle without cheating but that was due to accidentally skipping the hint they gave me. The rest wasn't much of an issue. If you are at all familiar with point-and-click adventure games, you'll know that these games take patience and discipline not to look it up on the Internet right away.
I did have one issue with the game not showing my ESC menu but was able to "feel" around with my cursor. Of course, the game stretches on widescreens. Also, this game auto-saves (ahead of it's time!) and
Remember, this game released in 1997, same year as FINAL FANTASY VII and a year before Metal Gear Solid, so the graphics are relatively well done especially the environments. And the music is genuinely fantastic! But those animations... JANKY.
Player: 9 hours, 27 minutes
OS: Windows 7 64 bit
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