Travel in time and step into the world of Atlantis, a civilization rich in wonder and sophistication. Reigning over an island of peace and plenty is Queen Rhea. Her reign is secure - or is it? Enter the life of Seth, the young hero, to uncover the truth of this mystery that unfolds over five contine...
Travel in time and step into the world of Atlantis, a civilization rich in wonder and sophistication. Reigning over an island of peace and plenty is Queen Rhea. Her reign is secure - or is it? Enter the life of Seth, the young hero, to uncover the truth of this mystery that unfolds over five continents. Live an adventure of epic proportions, whose outcome may well decide the fate of this fascinating universe of visual intensity, fantastic machines and unpredictable people.
Fascinating story with a very unique and intriguing interpretation of the legend of Atlantis
Great puzzle design with well adjusted level of difficulty provide an enjoyable and rewarding challenge
Top-notch voice acting and excellent soundtrack further enhance the feeling of immersion
Cryo Interactive was well known for two things: Beautiful and lush graphics, amazing render sequences, atmospheric and interesting soundtracks and ... crude, boring, weird or outright bad gameplay. Their games were all about looks and nothing else.
So, the Atlantis adventures do look good, even all those years ago, the music is very good. Take a walkthrough, just follow every step, don't bother to try playing the game by yourself (lots of illogical puzzles, VERY unfair gameplay sequences with lots of dying during boring trial & error) and enjoy a gourgeously looking movie, err, game.
1 point for gameplay.
5 points for the looks and the music.
Makes only 2 points, because the game itself does REALLY suck.
In my opinion there is very little to like in this game. The graphics were very nice for their time, the story isn't too bad and some of the puzzles were fun. But unfortunately the bad points outnumber the good points by a lot.
The voice acting is generally poor and sometimes terrible. Control is frustrating - you have to centre an item in your view in order to interact with it - really you can't move the cursor you have to move you view around.
You can't choose when to save your game - the game auto saves instead. As a result whenever you die (and you will die a lot) you will probably have to repeat what you just did over and over.
Although some puzzles can be fun, many aren't - and quite often you will get stuck because you don't realise that that you can interact with something because you didn't centre it correctly.
I didn't completely hate this game when I played it years ago but there was very little I liked about it. There are much better games out there and unless you have played every good adventure game I wouldn't recommend this one.
I love this game. I really do. It's also a classic from my childhood. So why the three stars?
Atlantis: The Lost Tales is, on the one hand, a truly magical game thanks to the beautiful music and environments. On the other hand, it's quite illogical.
This game is never more enjoyable than when you've already finished it and know the solutions to all of the puzzles, because at that point it becomes more like an interactive movie, the atmosphere of which you can enjoy without the frustration of getting stuck at any point.
Atlantis: The Lost Tales is the embodiment of reason and logic compared to its sequel, but there are certain points that will just baffle you. There is at least one point in the game where you're almost certainly going to have to resort to a walkthrough. The problem is that if you ever die the game loads the last "checkpoint", but in this particular situation, the resolution to the puzzle lies before the last checkpoint, so if you missed it then you're likely to spend hours and hours in utter bafflement just like I did. Thankfully, although many of the puzzles make little sense, they're at least mostly resolvable with some good old fashioned trial and error.
If you're looking for a good adventure game or point and clicker to test your thinking, this isn't the one. But if you're looking to be immersed in strange and beautiful worlds and don't mind solutions making little sense, then you can't go wrong with this.
By the time you reach the credits, you know the game by heart. Yes, you die often in this game. Following a long period where adventuregames let you wonder around for weeks, or becoming unbeatable because you took a wrong turn, this dying mechanism was refreshing and allways accompanied by a nice cinematic of you getting stabbed, being crushed or falling to your death. You mess it up, you die, you try again. In this regard the game takes you by the hand and while you do get stuck from time to time, not having a clue about what to do next is hardly ever the reason. It's a puzzle game in the tradition of Myst, coated in a story, full cast of voice actors and a semi 3d world.
This is not the greatest story ever told, nor is it epic. The game basically bullies you around and forces you to meet people and solve puzzles; it's really all about the messed up situation the protagonist walks into and his ad-hoc decisions to escape that.
I allways thought the world looked pretty gorgeous. You look around 1080 at set places in the world and walk from spot to spot (walking is a prerendered vid, which makes it look a lot better than the 1080 view). It's not fully 3d but gives the impression it is and in my opinion that looked a lot better than the full 3d worlds of it's time and years to come. The character models looked also pretty stunning, using Cryos omni sync technology, which allowed for "actuall' lipsync. At the time it looked fantastic, unlike almost every other character animation, which looked painfully stiff and slow.
I played this game a lot and still enjoy it. The game is plagued with an event (the boarfight) that can "crash" on you, forcing you to redo that part of the chapter; and a puzzle that only gives you the info needed to solve it ones, for a very short time, at location other than the puzzle; and than there is the crabgame which comes down to dumb luck and takes quite a while to (not) complete. Other than I think the game is solid and by no means as nonlogical as some reviews make it out to be. Yes, you have to enjoy timelimits on events. I really don't like that in a game, but it allways makes sense in this game (a thug with a big knife is hot on your tail; yes, there is a timelimit) The game is not consistantly good, I think it picks up really well but absurdety really kicks in in the last third of the game.
This game is one of my favourites, but that's the nostalgia factor. I give this game four stars, but compared in hindsight to the great adventures of the 90s, I think 3 stars would be more appropiate. At the time I found it a refreshing sorta game, but the story lacks when compared to a Gabriel Knight; and the puzzles are simple when compared to a Myst, let alone a Riven. As a story telling puzzlegame however I think it did really well and consider this an important title for collectors and an enjoyable game for any adventure fan that doesn´t mind a bit of trial and error.
This was my first game of Cryo Entertainment, and I felt in love with Cryos Storys. First at all - I was at that time very interested in Atlantis myth, and read a lot. So playing this game I found very many detailed allusions of myths, winks to legends, intertextual connections between various theories. This was more than just an adventure, it was an enciclopaedia of Atlantis. The graphic was - for that times - astonishing. And even Action was built in the pre-rendered panoramas, like running away. Short, this is one of my favourites. And soundtrack - fantastic!
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