Posted on: September 10, 2022

Lorkhauniel
Verified ownerGames: 209 Reviews: 1
The only good gnome
Is a dead gnome. Also pretty good game, 10/10, love me some Steampunk Tolkien-esque fantasy setting.
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Imagine a place of wonder, where magick and technology coexist in an uneasy balance, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of Ancient runes and steamworks, of magick and machines, of sorcery and science. Welcome to the land of Arcanum.
© 2001 Activision Publishing, Inc. Arcanum and Activision are registered trademarks of Activision Publishing, Inc. All rights reserved. All other trademarks and trade names are the properties of their respective owners.
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Posted on: September 10, 2022
Lorkhauniel
Verified ownerGames: 209 Reviews: 1
The only good gnome
Is a dead gnome. Also pretty good game, 10/10, love me some Steampunk Tolkien-esque fantasy setting.
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Posted on: March 11, 2013
evernostalgia
Verified ownerGames: Reviews: 4
Takes some getting used to
A quick disclaimer: I never played Baldur's Gate type RPGs, so there was a bit of a learning curve for me. It took me three seperate attempts to really 'get' this game. But now that I have, there's some value to be had. PROS: -Highly detailed towns and cities with realistic layouts. -Loads of interesting characters and dialogue. -Lockpicking and the fact that you can steal everything the store sells (as opposed to magically disappearing at night). -The music. -The fact that you aren't nessicarily 'The Hero'--people can have very negative reactions to you depending on your character (I find this refreshing). -Fun side quests with multiple outcomes. CONS: -Aimless wandering for days and days and days with literally nothing of interest (not even wandering monsters) unless you know exactly where you're going. -Clunky movement aka click-scroll-click-scroll-click-scroll. I'd much prefer movement with the arrow keys or WASD and a screen that auto-scrolls with you. -Clunky controls especially in battle. Example: it can be a mess trying to click a healing potion and then trying to find yourself on screen because characters swarm around madly. It'd be nice if you could just right-click or something and it would know that you're the target. -Your NPCs are rather stupid. Most of my battles end up with me spamming F5 so they won't blindly aggro everything in sight. All in all I'm glad I purchased this game, and I enjoy the challenge. Once you get the hang of it, it can be pretty fun.
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Posted on: April 26, 2021
Krasnoludek5
Verified ownerGames: 112 Reviews: 39
Great atmosphere and soul, some jank
The first thing that immediately grabbed me in Arcanum was the SETTING itself. It seems pretty unique, because it’s a pretty standard fantasy world with the classic fantasy races – bearded, technologically minded dwarves, magical and nature-aligned elves, industrious gnomes and so on, but there’s a twist that builds upon this classic fantasy depiction, and the twist is that the world is currently undergoing an industrial revolution. Next point I loved about the game is the MUSIC. Not all pieces are remarkable, but the ones that are really, really stayed with me. It’s certainly a good decision by the game to put one of the most beautiful tracks right in the main menu. How about the STORY, then? I would lie if I said I thought it was boundlessly brilliant or anything like that, but for me it was definitely engaging and mostly competently done, interesting enough to keep me going through the 65 hours I spent in the game, and with a couple of highligts I’ll probably remember for a really long time. Finally, the GAMEPLAY. I didn’t find it’s gameplay to be anything overly fascinating, but that’s maybe because I never really entirely grasped it. Arcanum’s really one of those games that expect you actually READ the manual. And I never did. But one thing that really brings Arcanum down in my opinion is the significant amount of trash mobs that you have to kill and their sheer repetitiveness. There’s a LOT of travelling and only like 3 random encounters. I’m not even kidding. What do you think about my opinion? How do you remember Arcanum? If you’d be interested in checking out as someone who really values exploration, story and immersion goes through the game for the first time, you may check a BLIND playthrough on my youtube channel, here: https://www.youtube.com/watch?v=vWCNGo5_19I&list=PLp4TpsJ7HUWW431baJHkNmF2KfucvTXB2
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Posted on: July 29, 2013
Machinators
Verified ownerGames: Reviews: 74
Conceptually genius, execution desired
This game has a lot going for it but you'll need to work for it and be patient to get to the "good stuff". By work and be patient I mean put up with many many bugs, technical faults, poor AI, long load times and few QOL features. But beyond these is a fantastic world that feels believable and the player is given plenty of roleplay opportunities through dialogue and mechanics. Be a beautiful elf who is a necromancer, an ugly dwarf who's a master of magic or a finely-dressed orc who is a tinkerer - or anyone and anything in between! The game has reactivity to your choices, oh and you can resurrect almost any fallen NPC and speak to them and as part of a quest it can be beneficiary. A great RPG letdown by a rushed development with many cut corners and technical issues that drag it back down.
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Posted on: May 19, 2010
jocius
Verified ownerGames: Reviews: 1
Great, but wounded
Arcanum is, in many ways, the archetypal Troika game: Brilliantly conceived but sloppily executed. Bugs, combat that vacillates between tolerable and awful, unbalanced gameplay and an at times obtuse plot mar the experience. Still, the fact that Arcanum is among the finest RPGs ever created speaks volumes to the creative clout wielded by the now-defunct Troika. The game's weakest point is the combat. It is unbalanced, boring, repetitive, illogical (monsters are a mishmash of fantasy tropes that frequently have little or nothing to do with their respective environments) and is most often merely used as a barrier to player progress. The last point in particular is frustrating to me. In good game design, combat should enhance story progression, not hinder it. I don't want every combat area to merely be a grinding slog between plot points. The game's strongest point is the character creation and realization. You really can create and play a huge variety of characters (though the viability of characters varies wildly due to balance issues). Even if a technologist with an allergy to magicka is at a huge disadvantage compared to a pure mage, you can still play one consistently throughout--and the game will recognize and respond to your choices. That is not true with a great many RPGs that funnel different characters into one path or don't respond to unique character builds. Arcanum knows the difference between a suave human swashbuckler, a haughty elven mage, a brilliant dwarven tecnologist, a nimble halfling thief, and a half-ogre with a stunted IQ but an overgrown fist, and will respond accordingly. That, in and of itself, is probably worth the purchase price at $6. In conclusion, this is an outstanding game that could have been truly remarkable if only the flaws had been ironed out before release. If you like story-driven games with deep character choices and real role playing, there are few games before or since that are better. If you like great combat and high production values, however, you will likely be disappointed.
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