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Arcanum: Of Steamworks and Magick Obscura

in library

4.6/5

( 561 Reviews )

4.6

561 Reviews

English
5.995.99
Why buy on GOG.COM?
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Arcanum: Of Steamworks and Magick Obscura
Description
An Industrial Revolution in a World of Magick Imagine a place of wonder, where magick and technology coexist in an uneasy balance, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwa...
User reviews

4.6/5

( 561 Reviews )

4.6

561 Reviews

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Product details
2001, Troika Games, ...
System requirements
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
31 hMain
44.5 h Main + Sides
84 h Completionist
45 h All Styles
Description

An Industrial Revolution in a World of Magick


Imagine a place of wonder, where magick and technology coexist in an uneasy balance, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of Ancient runes and steamworks, of magick and machines, of sorcery and science. Welcome to the land of Arcanum.

 

Character Design allows you to customize your character any way you choose

  • Whether you choose magick or technology, the Arcanum world adapts and responds to your character's development 
  • Classless, point-based attribute system allows for limitless creativity in guiding your character's development 
  • 8 basic stats, such as Strength and Charisma 
  • More than a dozen derived stats, from Poison Resistance to Character Speed 
  • 16 Primary skills, including Gambling and Healing 
  • 80 Spells with 16 Colleges of Magick 
  • 56 technological degrees within 8 disciplines

 

Extraordinary Adventure Features
 

  • Explore a world as vast as it is mysterious-it would take over 30 real-time hours to traverse the land of Arcanum 
  • Meet more than 300 unique characters and monster types across this huge land 
  • Many means exist to solve the myriad quests, from dueling to discourse to thievery 
  • Take on a band of ogres in real-time, or plan your strategy through turn-based combat - you decide 
  • Accurate day and night cycles affect the gameplay, from combat to thieving skills 
  • Automatic character management lets action-oriented players delve into the quest at hand 
  • Create your own worlds or play the included multiplayer scenario online cooperatively or competively

© 2001 Activision Publishing, Inc. Arcanum and Activision are registered trademarks of Activision Publishing, Inc. All rights reserved. All other trademarks and trade names are the properties of their respective owners.

Goodies
manual (190 pages) artworks HD wallpapers map reference card avatars
System requirements
Minimum system requirements:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
31 hMain
44.5 h Main + Sides
84 h Completionist
45 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2001-08-22T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.1 GB

Game features

Languages
English
audio
text
GOG Preservation Program
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
  1. This game will work on current and future most popular Windows PC configurations. DRM-free.
  2. This is the best version of this game you can buy on any PC platform.
  3. We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
Update (13 November 2024)
  • Applied DDrawCompat for seamless support with modern displays
  • Set core affinity to 1 CPU core, improving performance on modern systems.
  • Fixed Alt-Tabbing leading to black screen
  • Validated stability
  • Verified compatibility with Windows 10 and 11
Internal Update (05 October 2018)
  • Improved compatibility with newer systems
Internal Update (30 March 2018)
  • Updated internal installer structure, no changes to game files
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User reviews
Overall most helpful review

Posted on: October 5, 2013

Alamar

Games: 151 Reviews: 5

Not for Everyone

I've donned my flame suit, so let it be known: Arcanum is not a masterpiece. I don't mean to say the many five star reviews are invalid but only wish to point that Arcanum is the kind of game certain people will love. It's not for everyone though. In fact, it has some glaring flaws. If we are trying to say something more than "I did/did not like this game" with our ratings, I think 3 stars is a fair rating. The good parts: a great character creation system that allows for very diverse, and personal, choices. The steampunk setting is very well utilized and a refreshing change of pace. I like the way it pits magic and technology against each other. Quests are generally good. (I won't detail the good parts extensively, there are plenty of reviewers who covered that better than I can) With these qualities, it should have the makings of a great RPG. The problem is that the execution is always just a little off. Or a lot off. The character system is unbalanced, with a magic-based fighter being far ahead of a gun wielding technologist, who must not only scrounge around for parts to make their own items but aren't even rewarded for their efforts. That great open world is sometimes so open the game seems to have no focus, largely because the main storyline gets off to a slow start. Combat is just bad. The animations are terrible, like watching a Charlie Chaplain movie. (This isn't about "old graphics" vs "new graphics" but bad art direction.) Real time moves too fast and turn based is a grind. As alluded to, certain characters can walk all over their opponents while others are doormats. This is compounded by the fact that combat XP is given upon a successful hit, not for each kill. This means those disadvantaged characters who have party members are even more disadvantaged. Your party members, who don't gain XP for their hits, are basically stealing your experience. The interface in general is clumsy and annoying. Even something that sounds great, like multiplayer, is completely derailed by the fact that you can't use the travel map at all. You have to walk through miles of randomly generated crap to get to the different towns. The developers obviously didn't intend for that to be necessary but couldn't get that issue resolved before shipping the game. Some people will see these flaws, forgive them and have fun with what the game has to offer. Others, like myself, will not be able to get past the fact that basic gameplay elements, like combat, are buggy, not properly polished or just not fun. It's a brilliant game that is deeply flawed: either you think the flaws are irrelevant in light of its genius or its dysfunctions are so deep that no amount of brilliance will save it. I've enjoyed other games with similar problems, like Planescape Torment, but wasn't able to do the same thing here. I encourage you to try it out, you will really enjoy it, if you enjoy it at all, I just want you to be forewarned.


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Posted on: January 28, 2010

ShmenonPie

Verified owner

Games: 152 Reviews: 11

One of the great games of my childhood.

I nearly had a heart attack when I looked at my RSS feeder and saw that GOG had released Arcanum! I've been hoping for this to be released more than any other game I can think of, as it's one of my fondest memories of years gone by. Sadly, being no longer in possession of the original disc version, I've been unable to experience the wonderful universe of Arcanum for some time. Arcanum was somewhat heavily criticised by reviewers at the time for petty things like its graphics, which were, on my PC, very nicely designed. Arcanum has a lot of style flowing through it, and the steampunk elements are visually still great to look at. There are so many choices in Arcanum, that it would be almost impossible to ever see all that the game has to offer. There are so many different ways to advance your character that the character creation screen is at first quite mind-boggling - magic, technology, stats, all sorts of goodies! There are tpms pf different locations to explore, people to meet, companions to drag around, and even a brothel! I would honestly recommend this game above all others on the site, as it is truly a Good Old Game. The only thing that would top this is System Shock 1 and 2. Do it, GOG!


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Posted on: June 18, 2012

rvg5

Verified owner

Games: 14 Reviews: 1

Thanks Dad!

I'm 15 years old, i try my best to play great and good games (not BF3 or COD) My dad told me about this game he used to play so much, said he put almost 70+ hours in it and still never finished it! So me being a steampunk fan looked up GOG and decided to buy it, i have now put 20-30 hours into this game and im still loving it! I recommend this to any and all steampunk/rpg/magic fans!


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Posted on: January 28, 2010

TheCheshireCat

Games: 74 Reviews: 1

My favorite RPG of all time

I bought Arcanum way back when it was first released - I'd heard a great deal about the Fallout games but never got the chance to play them as I was too young to really be into gaming when they came out, and by the time I was interested, they were too difficult to find. Having heard that Troika was made up of a lot of the key people behind that series, I knew I wanted to check out Arcanum, and the relationship with the Fallout series becomes very clear from very early on in the game. Aside from the mechanical similarities in the way turn-based combat works, the game clearly takes inspiration from Fallout's open nature, and cranks it up as high as it will go. There's remarkable freedom in the character creator, and it's often surprising how many different ways there are to complete a given task with different types of characters. That's not to say that every build of character will be POWERFUL, but so long as you put a little bit of thought into what kind of character you make, it's easy for your character to be viable. A real strong point of the game for me is the dialogue. I've played this game more times than I can remember, and each time I try a different kind of character, I'm still surprised by new dialogue options that didn't show up before. Every aspect of the game seems to be based around "freedom" - a lot of games make the claim that "You can play whoever you want!", but usually when you go through a second time with a different character, you notice that you get more or less the same dialogue options with maybe one or two unique cases where there's a difference. Arcanum, on the other hand - well, to give you an idea, if you play a character with intelligence lower than 9, the entire game will be a significantly different experience for you. Other options might not be quite as... noticeable as that case, but playing through as a half-orc gets you many different reactions from NPCs than playing as an elf. The game isn't perfect - combat is kind of a weak point, though you can actually avoid combat in a lot of cases. There are a few mandatory dungeon crawls, however, the first of which tends to be a major stopping point for a lot of people trying the game. My advice here is just fight past it - it's not as long as it feels and the game gets good again afterwards. Likewise, as I mentioned earlier while every character build can be viable, that doesn't make them even. There are quite a few magic and tech choices that are significantly better options than others, sometimes so much so that choosing them can feel like it ruins the game when you play a character that doesn't have them. Still, overall this is the ideal game for someone who really likes to play their character they want to play it - even the fallout games don't reward individuality as much as this game, and I'd say this is a must-have for any fan of detailed RPGs.


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Posted on: March 1, 2012

austing

Verified owner

Games: 175 Reviews: 9

Highly flawed, unbalanced, frustrating, and unfinished. Still kinda fun.

What do you get when you combine a great character creation system with an interesting setting and then toss in a mountain of glitches, broken and boring gameplay, and strange design decisions? You get Arcanum. Arcanum has, by far, some of the coolest character development options I've seen in any game, ever. It's unbalanced: I mean, why would you ever play a gunslinger character when you have to buy ammunition and you do less damage than some beefcake with a sword? Why even bother collecting all the parts needed for an effective technology character when you could just be a mage and just keep yourself stocked on inexpensive fatigue potions? Arcanum is one of those games where you HAVE TO, absolutely have to make your own fun. The game is not going to do it for you. The towns are boring, many of the quests are boring, the moral choices are boring. The world map is possibly one of the stupidest and lamest design decisions in the game. The map itself is freaking gigantic. We're talking, like, real world size. If you tried to walk from one corner to the other I could see it taking you in excess of 500 hours of non-stop running. Possibly more. Here's the problem though: there's nothing on the map. There's nothing to find apart from wherever the developers decided to put a town or dungeon. There really aren't that many towns and dungeons considering how big the map is. There are no random encounters on the world map (that I could find, at least), no random treasure chests, no nothing. It's huge for the sake of being huge. The only time you'll find something on the world map is when you "fast travel" (I put it quotes because it's slow and monotonous) from one part of the map to another in which case sometimes you'll be attacked once by a group of level 1 ailing wolves and sometimes you'll be attacked 10 times by level 40 grizzly bears. My point in laying all this out is that the main problem with Arcanum is obvious: the developers bit off more than they could chew. I believe I read somewhere that Arcanum was rushed to be put out by the publisher and I absolutely believe it. It's so unpolished in so many ways. I feel bad for the people at Troika because if I had been on that development team I would have felt disappointed and, frankly, embarrassed at the end product. So why should you play it? Well, there's a few reasons. As I said above, the character creation system is fantastic. There are many, many possibilities as far as what sort of character you could make. I don't think anyone could play the game and not be able to make whatever sort of character they desired and at least sorta succeed with it. You can basically do whatever you want. I had a blast clearing out the first town of racist schmucks with my half-ogre warrior necromancer. Granted, this did break the game as half of the people in the town treated me like their best friend and the other half tried to kill me on sight about 50% of the time they'd see me (the other 50% they ignored me completely). But hey at least I was able to do that. I enjoyed that if I wanted to do something using diplomacy, violence, sneakiness, etc. I usually could. Arcanum is basically about making your own fun. You just kind of do whatever you want and that's pretty enjoyable. I guess I don't really have much else to say on the positive side because that's really about it. I guess it's just more fun to complain about everything that's completely broken about the game. Believe me, it is broken... but still kinda fun.


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