Dragons, witches, trolls... No one can stop Anna. With her telekinesis, unorthodox use of torture instruments, a knack for improvisation and the help of a shady fox she just makes her way. She communes with the dead, shuts off the local taverns beer supply and gets old ladies behind bars...
The wo...
Dragons, witches, trolls... No one can stop Anna. With her telekinesis, unorthodox use of torture instruments, a knack for improvisation and the help of a shady fox she just makes her way. She communes with the dead, shuts off the local taverns beer supply and gets old ladies behind bars...
The world of author Dane Krams' debut on the game development stage isn't as cuddly as it may seem. Anna however, is actually perfectly nice - or is she? It all starts with freeing talking teddy bear...
Anna's Quest unfolds a hand-drawn, grim tale with a good dash of self-irony.
Unlimited inventory with special slot for a baby dragon
Small-time Vandalism
Discover a Unicorn's inner beauty
Black magic and telekinesis - this time, not exclusive to villains!
Executions for the whole family!
Light-hearted, courageous, bad-ass: Anna
Classic Point & Click controls with hotspot-indicator
Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low frame rates.
Please note: The "Prologue Mini-Game" goodie requires Java 1.8 to be played. The Main Game is playable without Java 1.8.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low frame rates.
Please note: The "Prologue Mini-Game" goodie requires Java 1.8 to be played. The Main Game is playable without Java 1.8.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Far from being the best Point & Click out there, it's still a solid entry in Daedalic's catalogue. It lacks the quirkiness and memorable characters of other of their classic games, but it lets itself play without ever becoming boring - thanks at least partially to its very low difficulty level. Knowing what to do is usually pretty obvious, and if yuo get stuck you can usually proceed by talking with some characters who will subtly point you in the right direction.
Don't be fooled by the juvenile look. This is indeed a game playable by very young gamers, but it's so well crafted that it's amusing for people of any age. Puzzles sometimes are crazy, but come one... this game is a little crazy by premise (your companion is a talking teddy bear, after all)
The story is more mature than you might feel after the first 10 minute of the game. It's layered. Again, it's lighthearted, but compelling enough to amuse anybody.
Other reviews bash the voice actor of Anna. Don't listen to them. They just didn't get why the character is acted that way. Anna is a naive girl who's not afraid of anything, in part because of bravery, in part because of she's naive. That's part of the charm of the game. When everything goes wrong, you can expect Anna to be calm as steel.
Reccomended if you crave for entertaining adventures.
Anna's Quest is a charming point-and-click adventure that blends dark fairy tale themes with heartfelt storytelling. Developed by Daedalic Entertainment, the game follows Anna, a brave girl with telekinetic powers, as she embarks on a journey to save her grandfather. The hand-drawn art style is whimsical yet eerie, perfectly capturing the Brothers Grimm-inspired world. Puzzles are clever but generally accessible, though some may feel a bit obtuse. The voice acting is solid, especially Anna’s warm, determined tone, which adds emotional depth. While the gameplay sticks to traditional adventure mechanics, the story shines with its blend of innocence, danger, and moral complexity. Some pacing issues and minor technical hiccups exist, but overall, Anna's Quest is a touching, well-crafted tale that’s worth experiencing for fans of narrative-driven games and fairy tales with a twist.
Better than I expected - much better!
Very nice point-&-click in a fairytale setting, with witches and dragons and talking animals.
I'm very pleased with the story, it was exciting and different.
Very good puzzles I must say, even though I had to use a guide for a handful of them, but most of them were fair and interresting and made sense.
Really high quality overall on this game!
No bugs or any problem at all for me :)
Adventures depend on likable characters and engaging plot. For me, Anna's Quest somehow passes and fails those criteria at the same time. If you dose your playtime right, it still may work for you.
You'll likely find Anna to be naive, gifted, and slightly dull. Mostly because she is. I really didn't feel strong connection to her character... but Anna is so obviously Anna. The character works internally, and externally, within the game's logic. It's the fourth wall's problem. Ben is... quite an annoyance, but plays well with Anna's naivety.
The plot for most of the time is okay, fine, not excelling. The Quest shifts it's focus several times, and rarely returns. The conclusion of the story was really so much unsatisfying for me for this reason.
During the finale, you switch Anna for another character from long ago, and you get to discover some of the past, motivations... which is fine, but I felt like that bit was slapped onto the game after characters were created. It sort of switches cause and effect. Again, it's just a personal feeling.
Both story and puzzles contain some yikes moments. Parents may want to think twice before gift this game to kids.
Talking about the puzzles, they were mostly okay, with some non-obvious and some totally out-of-the-box. Overall it's a very fine mix of difficulty. I consulted walk-through few times, but it was during moments of "I don't want to solve this puzzle" rather than "I cannot solve that". Especially there is that piano puzzle which heavily relies on player's memory. The solution is quite straightforward, and carrying out the solution is trivial, yet tedious. Why bother doing unproductive heavy-lifting?
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