Posted on: August 16, 2025

LV-426 Hive
Games: 90 Reviews: 2
Very good
This is the best Alien right after 1979 Alien and 1986 Aliens.
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Alien: Isolation, Alien, Aliens, Alien 3 TM & © 2014 Twentieth Century Fox Film Corporation.
All rights reserved. Twentieth Century Fox, Alien, Aliens, Alien 3 and their associated logos are registered trademarks or trademarks of Twentieth Century Fox Film Corporation. Alien: Isolation game software, excluding Twentieth Century Fox elements © SEGA. Developed by The Creative Assembly Limited. Creative Assembly and the Creative Assembly logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. All rights reserved.
Posted on: August 16, 2025
LV-426 Hive
Games: 90 Reviews: 2
Very good
This is the best Alien right after 1979 Alien and 1986 Aliens.
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Posted on: August 6, 2023
Mr.Manga
Verified ownerGames: 1164 Reviews: 13
Good if you like Alien
Its an enjoyable horror game but can be a bit repetitive as the aliens pattern is to always be close to you no matter how well you stealth but the game does well in showing how dangerous those creatures actually are.
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Posted on: April 1, 2023
PaladinNO
Verified ownerGames: 368 Reviews: 7
In space, no one can hear you scream...
The good parts: "Keep those screams inside." First off, I will say I recommend playing this game...with headphones, in a darkened room. The sound effects are done RIGHT in this game! And they are truly nervewrecking. And as the game goes on, the sounds and warnings you get through sounds are what will keep you on your toes. And in a closet. Because once you hear the thumps of the alien...find a hiding place, ASAP. There is a walk and a sprint feature, but I am not sure why, because some 70 % of it all will be spent crouching to avoid attracting attention. The alien is as scary as warranted. And it has numerous death animations once it catches you, depending on the angle. And no, the crawl spaces are not safe - it will follow you inside them. Or yank you back out of them. And it cannot be killed. And like in the second movie, only fire can make it run away...for a short while. On higher difficulties, craftable noise devices to lure it away from you will be essential. The mediocre: "No gun for you." This is a heated debate. You see a gun on the floor early in the game, but it cannot be picked up. Or looted for ammo. Because you get your own gun shortly after. Dumb, dumb, dumb. The alien is often right where you are. Why? Because scripted events, that's why. As already mentioned, the alien isn't "learning", it is using set features - walk, search and attack. After the first encounter, the alien is mostly on "walk." It's just nearby. If you make noise - run, firing a gun - it enters "search". If it sees you or other humans, it enters "attack". On higher difficulties, the "search" feature lasts longer. So stay quiet, and stay alive. The bad: "Can I interact, please?" This game is a console port. Originally made for PlayStation 3 and XboX 360. And it shows. Every interaction animation feels clunky, and I keep hitting what feels like airwalls when running because there is no "leap over objects"-function. "Amanda Ripley, Sevastopol Station, signing off."
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Posted on: September 8, 2025
RocketManWeee
Verified ownerGames: 41 Reviews: 5
It's good but not great
First off I want to go over some of the things I really loved in this game 1. The setting: having the opportunity to play an amnesia like horror game where the monster is the Alien and your Ripley IN A SPACE STATION is so damn cool. I love looking outside the windows in this game and just taking in the vastness of the setting sometimes -- this was definitely an idea that was cool on paper. 2. The Alien is consistently scary (especially in that death animation) despite it's flaws which I will get into. However, this brings me to the downsides which is the execution for such an idea: 1. The Alien AI borderlines on psychic at times to downright moronic at other times: for example in terms of it acting stupid there were periods in this game where the alien dropped from a vent right in front of me -- face me -- not notice me at all and jump straight back into the vent above, so okay... that was one time, right? NO, there were also several periods where it would duck down when I was hiding under a desk and it would again look straight at me and not do anything. Now to address the times when the AI was practically psychic: I would sneak into another room (alien was in a completely different room and didn't notice me), I begin to hear it approach the room I was in from outside and before it opens the door I hide in small closet under a desk and the alien would just casually walk inside, reach across from the other side of the table, open the door from the closet, pull me out and kill me. How did it know so casually and why didn't it rush in? In conclusion I'm guessing this behavior is supposed to make the Alien more unpredictable, but it just confused me because I didn't know when it was going to be an idiot or a psychic. When it was an idiot I would just laugh at it and when it was a psychic I would get frustrated. 2. While the setting is really cool, the levels are designed poorly with paths not marked correctly leading you to get lost and level design was repeated
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Posted on: December 15, 2022
Karahyba
Games: 209 Reviews: 1
Perfection in every way
I'm sure this game is one of the best I've ever played. Got all achievements at the Playstation version and I'm looking forward to playing it again at my PC. Please, reader, go ahead and play it for me as well, never requested anything. =)
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