Posted on: June 19, 2017

Hanglyman
Verified ownerGames: 444 Reviews: 141
Gaming History Experienced Firsthand
As a game, Akalabeth isn't great- wander around the world map hoping to find a dungeon before you starve, head in, kill some stuff, hope you can find the exit before you starve, leave, hope a town is close enough to buy food before you starve, repeat until you're carrying thousands of food and don't have to worry about starving, at which point you can find the castle of Lord British and get some actual quests, which just consist of killing certain types of the monsters you've already been slaying just to survive. It's challenging but repetitive. As a way of experiencing gaming history, Akalabeth is fantastic. Imagine playing it on a clunky, clackity beige keyboard and big black and white CRT monitor, loading it up from an eight inch floppy disk, reading the manual full of fanciful, amateurish illustrations that draw you into the game world. Imagine living in 1980, when most computer games were either text adventures or had graphics on par with Pong, and being able to walk around dungeon corridors in three dimensions, seeing enemies in the distance moving gradually closer, having an actual goal, a QUEST, beyond "collect some treasure", a chance to be a hero, to explore and discover secrets. This was a turning point, a time when video games were beginning to develop plots and graphics were beginning to become immersive. Everything after, from The Legend of Zelda to first person shooters to plot-driven epics like Mass Effect, came from seeds like this. While I wouldn't say Akalabeth is directly responsible, it holds some of that magic, that sense of a new era in gaming just beginning to dawn, and it's nice that it's been preserved for us to experience. While simple by today's standards, it opened new horizons at the time, taking gamers on an adventure they'd never imagined before, and I think we can all appreciate that.
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