Welcome to Age of Wonders, the authentic turn-based fantasy strategy classic that started the hit series. Age of Wonders’ intimate atmosphere with painterly graphics still shines today. The game’s fully patched up, start building your fantasy empire today!
The Age of Wonders, once a time of magic a...
Welcome to Age of Wonders, the authentic turn-based fantasy strategy classic that started the hit series. Age of Wonders’ intimate atmosphere with painterly graphics still shines today. The game’s fully patched up, start building your fantasy empire today!
The Age of Wonders, once a time of magic and peace. An age swept into the ravaging gale of chaos by the arrival of a single, uninvited race: the Humans. The fragile balance that existed between the ancient races, Elves, Dwarves, Orcs and others, has changed into a struggle for power and survival in the wake of the turmoil the Humans have brought to the land. Prepare for a strategy adventure where you will uncover wondrous ancient artifacts, awesome magical power, and the secrets of a shattered empire. Ally with the forces of light or darkness to determine the fate of the world in the Age of Wonders!
* Age of Wonders is a turn-based game combining the best elements of strategy, adventure and role-playing.
* Forge strategic alliances with compatible races to leverage each race's unique skills and abilities.
* Experience captivating single player campaign playable from the light and dark side.
* Play multi-player games against your friends through hotseat play, play-by-email, or over LAN or the Internet. The latter two modes feature an additional game play mode of simultaneous turns for a fast game pace.
12 unique fantasy races, over 50 different heroes with upgradable abilities, dozens of spells and scores of locations to explore
Employ strategic and tactical skills to command troops in capturing vital locations and defeating enemies
Battle your way through vast open lands, breach the outer wall in city sieges and explore deadly dungeons
Age of Wonders, the Age of Wonders logo, Triumph Studios and the Triumph Studios logo are trademarks of Triumph Studios b.v. Copyright (c) 1999-2010 Triumph Studios b.v. All rights reserved. All other trademarks and trade names are properties of their respective owners.
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By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.
I'm still fairly new to 4X TBS games, and this one has deepened by enjoyment for the genre. I played the campaign mode which was challenging and fun. I deducted one star because I feel the campaign could be one or two scenarios shorter for an overall better experience, but it was well worth the time spent.
A very interesting and addictive game, with a great core system that mixes ideas from Master of Magic and HoMM, but sadly it lacks the polish and creativity that made games like HoMM 3 so endlessly fun. Having finished the Cult of Storms campaign, I can say I enjoyed a lot the first half of the game, but around the middle your hero gets ridiculously overpowered while your enemies seem to get infinite troop resources to the point the best (and only) strategy is simply to beeline to the enemies’ main hero and punch it to death so their whole faction dies. And basically all maps play like this at that point.
Another issue that prevents it from reaching HoMM3 levels of greatness is how similar the factions are. Despite the game having a bunch of different races, they all share a lot of the same units, and most of the truly unique ones are locked behind late-game buildings that you only really get to use in the later maps, which ironically don’t feel that important either, since you’ll mostly be relying on overpowered heroes at that point. Add to this the fact that the different campaigns share many maps, and there isn’t much reason to play the other campaign paths. The maps themselves are mostly fine, but could have used more variety, at times I felt like the few maps that tried anything different were copy pasted ideas of the HoMM campaigns.
Also, the AI really sucks. In most battles, if you let the auto-resolve handle things, you’ll lose way more units than necessary, spellcasting units waste their mana on nothing and units die without doing anything useful. So you’re basically forced to play out every single fight manually, even the easy ones, just to avoid dumb losses. That gets extremely annoying, especially on big maps where enemies will summon endless hordes if you try a turtle approach.
Overall this game shows lots of potential, but it feels like it needed more time in the oven.
Never played more than the demo of this game before, so I was looking forward to experiencing the full game.
And I'm enoying what I'm playing... when it works, which is very brief at best! For some reason, after some times or at a random click out of nowhere, the game will freeze or cause and error, forcing me to Ctrl+Alt+Delete to close the game and start it again!
I don't know if this is a common occurence with everyone who plays the GOG version of Age of Wonders, but if it is, please tell me how can you solve this! This game is so magical, but I'm failing to enjoy it because of these errors!
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