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Age of Wonders

in library

4.4/5

( 154 Reviews )

4.4

154 Reviews

English
Offer ends on: 23/09/2025 09:59 EEST
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Age of Wonders
Description
Welcome to Age of Wonders, the authentic turn-based fantasy strategy classic that started the hit series. Age of Wonders’ intimate atmosphere with painterly graphics still shines today. The game’s fully patched up, start building your fantasy empire today! The Age of Wonders, once a time of magic a...
User reviews

4.4/5

( 154 Reviews )

4.4

154 Reviews

{{ review.content.title }}
Product details
1999, Triumph Studios, ...
System requirements
Windows XP or Vista, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Time to beat
23.5 hMain
37 h Main + Sides
57 h Completionist
30.5 h All Styles
Description
Welcome to Age of Wonders, the authentic turn-based fantasy strategy classic that started the hit series. Age of Wonders’ intimate atmosphere with painterly graphics still shines today. The game’s fully patched up, start building your fantasy empire today!

The Age of Wonders, once a time of magic and peace. An age swept into the ravaging gale of chaos by the arrival of a single, uninvited race: the Humans. The fragile balance that existed between the ancient races, Elves, Dwarves, Orcs and others, has changed into a struggle for power and survival in the wake of the turmoil the Humans have brought to the land. Prepare for a strategy adventure where you will uncover wondrous ancient artifacts, awesome magical power, and the secrets of a shattered empire. Ally with the forces of light or darkness to determine the fate of the world in the Age of Wonders!

* Age of Wonders is a turn-based game combining the best elements of strategy, adventure and role-playing.
* Forge strategic alliances with compatible races to leverage each race's unique skills and abilities.
* Experience captivating single player campaign playable from the light and dark side.
* Play multi-player games against your friends through hotseat play, play-by-email, or over LAN or the Internet. The latter two modes feature an additional game play mode of simultaneous turns for a fast game pace.
  • 12 unique fantasy races, over 50 different heroes with upgradable abilities, dozens of spells and scores of locations to explore
  • Employ strategic and tactical skills to command troops in capturing vital locations and defeating enemies
  • Battle your way through vast open lands, breach the outer wall in city sieges and explore deadly dungeons

Age of Wonders, the Age of Wonders logo, Triumph Studios and the Triumph Studios logo are trademarks of Triumph Studios b.v. Copyright (c) 1999-2010 Triumph Studios b.v. All rights reserved. All other trademarks and trade names are properties of their respective owners.

Goodies
soundtrack HD wallpaper
System requirements
Minimum system requirements:

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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
23.5 hMain
37 h Main + Sides
57 h Completionist
30.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'1999-11-11T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
185 MB

Game features

Languages
English
audio
text
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User reviews
Overall most helpful review

Posted on: September 16, 2010

Arthgen

Verified owner

Games: 298 Reviews: 2

One of the BEST Turn-Based Strategy games EVER!!!

To start, I already own a CD copy of Age of Wonders that still works on Vista (Fortunately!) so I don't have a need to purchase it here. However, I enjoyed this game so much that I felt it necessary to write a review of it on GOG. I have poured countless hours, nights and days into this seemingly fantastic game. So here goes... The story of Age of Wonders is as follows: The Valley of Wonders is settled by a number of races but is almost wholly controlled by elves. All is peaceful and serene in the Valley of Wonders until one day Humans show up. (Damn Humans!) They enter the valley and wish to settle and claim the resources of everything therein. In doing so, a number of humans go on a rampage and defeat the elf kingdom present there and slay the king. However, the king has two children, Julian and Meandor. Princess Julia was raised as good child and joined a group of good elves who wished to befriend the Humans and other races in order to live in harmony. But her brother, Prince Meandor was still vengeful about the destruction of his father and his kingdom. So he goes and joins the Cult of Storms, a group of dark elves with the vow to eradicate all things human. That starts the story of the game. In the campaign portion of the game, you can choose to play for Good or Evil (Julia or Meandor) which follows two different paths so you never play the same level twice as the different factions. But the story campaign isn't (In my opinion) where the heart of the game lies. Don't get me wrong, the campaign is great, but I just have had more fun choosing a random scenario, picking a race and trying to wipe everything out. Sounds simple right? It is, but fortunately there is a fair amount more to it.... You can pick a scenario(map) from a list of a number of pre-created ones. More than that, you can make your own maps with the build in editor… and who doesn’t love map editors, am I right? :-) After selecting a map you can go on to choose which races you would like to be present in the game (Out of the races available for that map) and select the number of human players and the AI difficulty level. Increasing the difficulty level does actually make the AI a bit smarter. At the lower levels, the AI may flat out ignore you, but at the higher difficulty levels, they will make an effort to build up a decent sized force and take out your cities. After choosing the difficulty level, you can go on to select whether the game will be played as Turn-Based (Where each player makes a move on their turn) or Simultaneous (Where each player makes their move during the same turn). Once that is selected, you go on to select whether or not you would like your Leader present in game. The Leader they are talking about is you. If selected, a unit will be placed in the game for you to control that acts as the sovereign of your kingdom. If he/she dies, you lose. However, the same applies to the other players if you kill their leader. The great thing about adding your leader to the game is that you can create him/her from the start, assigning his various attributes, special abilities and spell spheres. As your leader progresses in the game, he/she will gain experience which in turn allows you to either raise your attributes, add more special abilities or increase your spell-casting power. The special abilities that you can add to your leader range from causing fright on enemies once struck by the leaders attack to being able to conjure up flames each turn. But a great ability to increase is your spell power as it allows you to have more mana and, in turn, cast more powerful spells more often. Your spells that you can cast are based upon which spheres of magic you wish to use during your game. The spheres are pretty typical ones you can imagine; fire, earth, wind, water, etc… Choosing one stops you from being able to choose its opposite however, so choose wisely. If however, you do not select a leader for your game, that doesn’t mean you can’t use magic. You can still recruit heroes that appear randomly during the game which level up in the same way your leader does. Spells are researched based upon control of mana-nodes which are either sphere specific or just generic. The gameplay itself is made up of you building armies and moving them around on the map and proceeding to attack your enemies. When you have your stack of units attack another, the game shifts to a close up view of the battlefield where the combat takes place. This area is represented by the several hexagon tiles surrounding the area of attack and all the units that lied therein. So for example, if you attacked a 1 hexagon city in the game and had units in all the hexes surrounding it, all those units immediately around the area of attack would be present on the battlefield. So you must think of the placement of your stacked armies prior to battle. The battle itself is composed of sequential turns where you must just wipe out the enemy. If you are allied with another kingdom (Yes, there is some diplomacy in the game too, :-) ) and they have units next to the area of attack, they will assist you in defeating the enemy, provided they are at war with the enemy also. There are a number of different races to choose from and play against in the game that all fall under 3 different alignments; Good, Neutral and Evil. Good and Evil will almost always want to kill each other while Neutral can go either way. (Obviously) The end result of the scenario constitutes whether you have completely conquered your enemies or if Allied Victory is selected, if you and your allies enemies are defeated. The scenarios themselves can take a short of long time to complete depending on their size, the AI difficulty and your play style. There have been times where I have spent several hours on one map and didn’t stop at any point during that time. :D All in all, Age of Wonders is a fantastic game with a lot to do, especially for a somewhat dated game. Sure the two sequels have better artwork and sound as well as some new features, but that does not mean that the first should be avoided in the least! It is even somewhat different in gameplay than the sequels. Age of Wonders has its own particular charm, art style and music. It has an awesome and active fan community who are almost always pumping out maps, and I am sure it will please many of those who buy it here. There are probably a number of good features I have forgotten to mention but I guess it would be more interesting for others to see them for themselves. Have fun! :-)


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Posted on: September 16, 2010

Edirr

Verified owner

Games: 770 Reviews: 2

A Triumphant Return of the Master!

Even more than ten years after its original publishing date, Age of Wonders is still one of the best turn based fantasy strategy games of all time. It has lost none of its charm and in addition to the game content, there are literally hundreds of maps and scenarios available for this game, many of which are extremely replayable. There are some mods as well. Most of those you can find at the game forums on Heaven Games, where the official forums of the game are located. Having played all games of the series, I actually like this game better than its successors.


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Posted on: September 17, 2010

Fargol

Verified owner

Games: 88 Reviews: 2

Still a Great Game

Even after all these years, AoW still holds up VERY well. Sure, the animations are virtually non-existent, but the gameplay is still as compelling as it was in its day, and the graphics surprised me at how perfectly acceptable they are in 2010. Reading through the manual, I was reminded of how many really nice features the game has, one of the nicest being the ability to place multiple armies in adjacent stacks to an enemy, then attacking will all of them at once. And best of all, it runs flawlessly under Vista-64. I gave it 5 stars rounded up from my real score of 4.5 since the only real problem I have with it is that tactical battles can be very long to resolve tactically, but it's not much of a complaint. If you never played it, get it. If you did play it when it came out, get it anyway.


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Posted on: September 16, 2010

Corbeau.661

Verified owner

Games: 23 Reviews: 3

Fantastic

There's something really special about Age of Wonders. Something about it's combination of art direction and mechanical design that captures the imagination. Something that keeps it ageless and compelling. That core "something" is that Age of Wonders is not afraid. This game is about harnessing a free, multi-directional flow of unfairness. There are unfair levels in the campaign. Flat out unfair. And they give you ridiculously powerful tools to cope with them. Multiplayer is the same: it's a race to build the most unfair hero/army combination possible using traditional time-tested strategic gameplay. Age of Wonders is not fair in any way, shape, or form - and yet the proliferation of overpowered effects and ridiculous obstacles results in an incredibly fun and balanced game. Most games reign in powerful effects for the sake of game balance. Age of Wonders just lets you break game balance in so many ways that it comes full circle back to balanced, and becomes epic in the process. This is fantasy, where larger-than-life heroes are the norm. Where epic spells and enchantments can alter the entire course of a war. Where insurmountable odds are overcome time and time again. This is Age of Wonders, a game that's not afraid to be awesome!


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Posted on: March 5, 2011

KingCrimson250

Verified owner

Games: 240 Reviews: 7

One of the Most Compelling and Enjoyable TBS Games

Anytime there's a series available on this site, you inevitably end up having to wonder if the early games are actually worth picking up, or if they're just around for nostalgia and historical interest. This game, however, is the former, and is distinct enough from the sequels that you'll still get a lot of mileage from it even if you've played them to death. It is not only worth your time, but is easily one of the best games you can pick up on here if the TBS genre interests you at all. The game is set in a typical, Tolkien-esque fantasy world, with twelve different races battling for dominance, including the usual suspects (Elves, Dwarves and Goblins) as well as less stereotypical fare (Frostlings, a race of dimunitive warriors from the northern climates, and Lizardmen, amphibian savages who feature aquatic siege weapons). You command the leader of one of these races, trying to establish your own dominance through magic, diplomacy, and sheer brute force, recruting a vast army of common soldiers, elite warriors, and fantastical beasts, each with their own unique statistics and abilities. Spells range from minor enchantments to improve your units, to summoning forth impressive creatures, to bombarding a battlefield with massive hailstones, to raining fire down upon an entire city, to flooding the entire world and watching as cities are isolated and armies drown. Each spell is accompanied by effects that were impressive at the time and still entertaining even twelve years later. If it sounds a bit similar to Master of Magic, that's because it is. Many of the elements that made that game great are present here - diverse fantasy races, each of which provide a different experience; a robust magic system; compelling tactical combat; each of these form an essential part of Age of Wonders, and if you enjoyed MoM, then this game is a no-brainer. What Age of Wonders lacks in creativity, though, it more than makes up for in atmosphere. The world is beautifully hand-drawn, with each unit, location, and event illustrated with detailed portraits that evoke the world which they are a part of. Adding to the immersion are in-game descriptions of each unit, and it can sometimes be easy to forget that you're playing a game and not peeking through a window into a living, breathing fantasy world. The level of detail is astounding, right down to little emblems of the race being painted on the infantry. Arguably the game's greatest strength, however, is the combat. While the game provides an option for automatically resolving fights, the tactical battles are so compelling that you will often find yourself choosing them even for minor skirmishes. The game will come alive as you guide your army through battles both large and small, some so epic that you'll swear they were from a book or movie when you think about them afterwards. It's not uncommon to feel emotionally drained after barely surviving a siege, or making a last-ditch calvary charge that ends up breaking through. Despite all this, Age of Wonders is not without its problems. Perhaps the biggest issue is balance: While the races themselves are quite well balanced, heroes can become overwhelmingly powerful to the point where they can slaughter entire armies without a scratch, and even the most powerful race can be easily eliminated by assassinating their leader. Fortunately, leaders can be turned off, which also helps the first problem as it takes longer and more effort to develop a hero into a killing machine than it does a leader. However, when leaders are turned off, you then have to hunt down and kill every last unit, which can be tedious in its own right. Despite these flaws, Age of Wonders is easily one of the most compelling and enjoyable TBS games to be released, and any fan of the genre is sure to get hours upon hours of enjoyment from it.


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