Posted on: March 14, 2011

Runehamster
Verified ownerGames: 122 Reviews: 1
A part better than most wholes.
TL:DR ===== Advent Rising is the first of an incomplete trilogy of sci-fi action shooter games with a third person perspective and an intense focus on acrobatic moves and psionic powers to support a solid dual-weapon shooter design. It boasts impressive graphics that age well due to stylized design, and voice acting and writing that elevate the game to its status as a high quality, compelling scifi epic that will sadly never be completed. It is well worth playing for fans of the story genre and/or the gameplay genre due to the rarity of a truly excellent storyline, and the smooth and slick controls with integration of firearms and psionics. Introduction ========= Advent Rising is the first of a planned trilogy of space opera games. A unique plot and excellent gameplay were marred by a host of bugs on the initial release, causing the franchise to crash and burn without ever being continued, much to fans' distress. Orson Scott Card is credited as the leading author of the script - he is well known for the novel Ender's Game. Gameplay ======== Gameplay is fairly straightforward. Advent Rising is at its heart a third person shooter, and boasts a decent selection of weapons with mastery levels. Later events in the storyline introduce psionic powers that can be used to devastating effect, first supporting and later superseding firearms as a primary offensive tactic. Advent Rising is also notable for achieving the rare accomplishment of successfully integrating entertaining platformer-style melee combat into a shooter. Levels are straightforward, similar to Halo in their illusory open design with chokepoints to channel the player along a predetermined path. Slim reliance on scripted encounters and straightforward enemy AI lead to a slightly bland experience in the early game, ameliorated by the palette of weapons and psionic techniques that can later be abused to knock enemies about unmercifully. Special note should be made of the acrobatic elements, which combined with efficient targeting aids make leaping and dodging about in firefights not only essential, but highly entertaining to perform. A special bullet-time mode is activated during some acrobatic movements, creating an almost cinematic feel as the player can leap sideways into a room and clear out all the enemies within in midair almost effortlessly. Controls ======= Controls warrant a separate category. The keyboard controls for Advent Rising are malodorous, leading to complete and utter frustration and repeatedly slamming one's head against the nearest hard surface. I cannot recommend this game wholeheartedly to anyone that is unwilling to invest in a compatible gamepad (to my knowledge most gamepads would be supported). This was originally a console title, and this fact clearly shows in this category. Sound ===== Weapon and psionic sounds are quite serviceable, evoking a rather Star Wars-esque feel with the twangy scorching of laser fire and the hum of the psionics. Voice acting is far from sub-par, although the aliens do have more appealing voice overs than do the human characters. Explosions are appealing and the music was very good, keeping up the proper dramatic space opera tone. Story ==== Since Advent Rising actually has a story, it is impossible to describe it in any detail without spoiling it. Suffice it to say Card built upon a rather formulaic Chosen One vs. Unspeakable Evil cliche and made it something unique and emotional. Final Score ========= Advent Rising cannot be faulted for being released in a bugged state or the subsequent lack of sequels. Although this may have been due to the developers' mismanagement, this should not reflect poorly on the game itself. If a player keeps in mind that they will never see the end of the story due to rights holders and copyright restrictions (a thought that might depress some) he or she will find this game to be a refreshing oasis in a sea of stale Space Marine scifi shooters. A resounding 5/5 for strong story and character development, nearly flawless gameplay, and appealing visual style.
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