Posted on: February 20, 2020

maddogg2020
Verified ownerGames: Reviews: 2
Fun concept
This game has a fun concept for those into turn based, Roman history, and roguelike games. The complaints about RNG seem to be from people that either don't understand the game is a roguelike that gives favorable assistance to distribute on your character in successive runs at the start, or that simply don't like RNG in games to begin with. That said, this definitely is a roguelike type game. Your first run will likely be like mine and end quite quickly when you get too eager to volunteer for dangerous combats during a battle. The first battle has been going so well and you're figuring out how resopnding to events will raise particular stats, and then you volunteer to fight the hardened guys when you were told you didn't have to. After the first death coming that quickly I felt foolish for overextending myself. Then upon next start I saw a new interface that allowed distribution of points gained from my previous score. While I didn't have many points, I could already see the potential. Attributes could be raised for a certian cost, better starting gear could be purchased with these points, and even increasing your starting denarii purse. My next game went much further and I attained a much higher score. This enabled me to get decent equipment for the next character. I then could pass events like being hailed by slings when assaulting a wall without taking damage. On and on after successive runs the pool of points for distribution at the start only continued to grow. Now the foolish mistake I had made on my first run was a viable choice to gain better standing with my officers and additional loot. Launching me to a promotion even after the first battle. Those saying the RNG 'ruins' this game either dislike RNG in general, or don't realize the nature of the reward system upon successive runs or which stats to focus on at what time or what combat actions should be taken when.
Is this helpful to you?