140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.Tight rhythm-based puzzle design
Intense boss fights
Striking audiovisual presentation
140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.
Tight rhythm-based puzzle design
Intense boss fights
Striking audiovisual presentation
Copyright, Carlsen Games APS
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Its colorful, geometric, and short. But it truly is enjoyable for the full extent. Jumping around to the rithm of the music is fun. Overall it gave me some calm and pleasing time beating it. I can recommend it if you'relooking for just that.
I would have given this a higher rating but there were too many factors. i think a lot of the puzzles were well thought out and entertainingly challenging but the boss battles were jusrt ther worst. you have to hit them a million times and they just have to hit you once. the first boss splits into two parts when you shoot it and you have to keep shooting and splitting it to make any progress. this is fine but the fact that it is constantly shooting at yopu too. bouncing balls of pain and misery that back you into a corner just as your getting some where, kills you and forces you to start over. everything about this game was great, the music (and i hate modern pop) the levels the assthetic. but that freaking boss battle. an hour into it and i was done. i'm not returning to this game because there are no save states therefore i would have to start from the begginging. and its just not worth it. it's like going to college getting your degree but whoops the college screwed up and you have to start all over again. i didnt find college fun so i dont find this game fun. sorry.
Well maybe this is just me (or my pc) but I kida have the feeling there is a several milliseconds long delay between my input and the movement on the screen wich makes it kinda hard to play this reaction based game. Since none of the other reviews mentions this, it may be come from my, not state of the day, pc (actually it's a laptop) and you may be just fine with it, but since the graphics do look very simplistic I somehow expected it to run fluently. Also there is no options menue (after startup you can start the game with space and exit it anytime by holding ESC), or at least I havent found it, so I couldn't test it with lowerd graphics.
Beside that ist a funny little jump and run game with some clever ideas and a very good soundtrack. Normaly I'd give it a 4 Stars Rating(1 Star lowerd because of the short playtime), but due to my technical problems (again: that seem to affect no one else! So you're probably fine.) I have to lower it for another star.
In a world of graphically stunning but not really that fun games, this game is the opposite with minimal graphics but exceptional game play. As others mention it is fairly short (exactly how short depends on how good you are at platformers - some of us take a little longer than others :/).
As far as I can tell, the premise of this game is unique, and the minimalist graphics do not detract from it in any way. I actually enjoyed that part. What I did not enjoy was the perfect timing it requires, leading to more frustration than fun. If you're off by 1/10th of a second (probably less), then you die. You don't get moved back very far, so it's not like you're replaying the same 5 or 10 minutes all the time, but constantly dying because you're 1/10th of a second too slow is endlessly frustrating.
What pushed me over the edge was the "boss" section of level 3. Your character is in the middle of the screen and needs to shoot the target which is pointed towards it. There are up to four targets (one from each direction), and the "shot" is fired automatically at pre-determined intervals. Your job is simply to aim your character at the correct target. However, your aim automatically rotates just before shooting, alternating rotation by 90 degrees and 180 degrees, so you need to compensate by aiming in a different direction (so that the aim is correct after rotating). That takes some getting used to, but I was fine with that. What I was not fine with, and could not get past, is the third part of that section. In that part, in addition to your aim automatically rotating, the position of the targets randomly rotate, ending their rotation immediately before you shoot, making it virtually impossible to aim accurately.
I really wanted to like this game, and if the timing was a little more forgiving, then I would. But a game in which you constantly die because you don't have perfect timing is not enjoyable, it's frustrating. Some people may say this game is simply challenging, but there's a big difference between challenging and virtually impossible, and this game is virtually impossible for anyone who doesn't have perfect timing.
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