The universe is in the throes of violent upheaval and change. Vast and mysterious forces are preparing for the final confrontation. A small group of heroes from distant lands must plunge into the heart of the maelstrom, to uncover long-forgotten secrets, and bring about a new era. Should they succee...
The universe is in the throes of violent upheaval and change. Vast and mysterious forces are preparing for the final confrontation. A small group of heroes from distant lands must plunge into the heart of the maelstrom, to uncover long-forgotten secrets, and bring about a new era. Should they succeed, they will gain the powers of the gods themselves. If they fail, countless worlds will fall into the grip of darkness.
Prepare to experience the culmination of a prestigious RPG series. Enter a vast world of intrigue and wonder. Unravel a gripping, non-linear storyline. Battle your way to victory using your swords, your magic, and your wits. Compete with rivals or align with allies as you struggle to ascend to the Cosmic Circle. Take the battle to the dreaded Dark Savant in Wizardry 8, the phenomenal conclusion to the Dark Savant trilogy, one of the most extensive and challenging stories ever told in classic role-playing games!
Continue the adventure with the group of adventurers that braved through Wizardry 7, or create a new custom party from a plethora of races and classes.
Choose a custom personality for each character and hear them speak over 100 lines of dialogue. Kindly or chaotic, burly or surly - how your characters act is completely up to you.
Talk with intelligent characters who react to how you treat them and become your allies or enemies in your quest of 200 hours of gameplay or more.
5 stars isn't enough I give it 10+ because it's the best rpg game
I have ever played Graphics superb engineering excellent It's like you're in the game yourself love the dialog. The attack engine is awesome and adding voices makes me feel like I am
actually there Wizards and warriors is one of my favorite games
but this game even blows that game away nice job please come out with another game similar to this one nice job...
The party creation is indeed formidable, a lot of options with ensures a high replayability. The tactical turn based combat is principally challenging and fun, but poorly implemented. It scales horribly as you are forced to constantly fight mobs which often come in groups of 2 or 3. In the long run, it gets very repetitive and annoying. The game seems to consist mainly in having to fight spammed groups of enemies on end. Additionally you have to be careful what level your characters are due to scaling of the enemies. If you are new to the game you may invest plenty of time in the beginning levelling your party to find out that they have reached a level which makes it virtually impossible to the continue the game as the game spams constantly enemies at a level impossible to survive. Not what I would call a fun rpg experience. Too time consuming. A shame, since the character creation, the magic system and the combat are really promising.
I might be a little too young for first two parts of Savant trilogy so those games missed me. I did spend a lot of time in other RPG gems like Dungeon Master 2 and mainly Fallout 1/2, though, before I tried Wizardry 8. And once I've tried it, I fell in love.
I absolutely love the setting. It's perfect mix of science fiction and fantasy world, little bit on the dark side, without being silly or retarded. World is huge and diverse, with lots of interesting races and characters. The plot is pretty interesting the whole time with couple of twists and some very interesting options. Character customization is one of the best I've seen (from pictures & voices to skills and abilities). And I can't forget to mention great music and sounds that adds up to atmosphere.
To list some of the worse parts of the game I have to say the combat, although it is very well made with lots of tactical options, gets to be a little repetitive with all those respawning mobs. Don't get me wrong, every XP counts, right? But the combat speed (lack of it) makes it lenghty. Luckily there is a mod that speeds up the combat and also speeds up projectiles, which makes this downside perfectly bearable.
Reminder for everyone: This is not a short game! Last time I finished it it took me about 45 hours. I definitely did not speedrun it, but I knew all the places, plot advancement and those little shortcuts plus I had the combat speed bumped up a lot. So, take your time to appreciate this gem, it is totally worth it!
Wiz 8 had several official patches. The first one just fixed some things and is the one I played years ago. The second patch nerfed pickpocketing. I have the GOG game but I think pickpocketing is nerfed.
Also there is a single player Fairy build which is available on gamefaq sites. Points are accumulated rapidly and battles are spectacular! With a crew or without Wiz 8 is a gem! If the patches can be adjusted or there is a pickpocketing fix, so much the better!
One of the first games I ever played was Wizardry 1 and since then I have been hooked on the Wizardry series.
Character development remains one of the strongest elements in the game. The characters are so much fun to develop and the style that you develop them is practically limitless.
Ninjas differ from Wizardry 7 as the Ninja is no longer the master of disaster in, "Hands and Feet". Instead the Ninja gets a bonus to critical strike.
If your a Wizardry Veteran you can mix up the game play to make it more difficult. I've thought about a few ways to do this...
There are 15 classes in Wizardry 8.
-Put all of the 15 classes on a separate piece of paper.
For example:
Fighter (2), Lord, Valkyrie (3), Ranger (4), Samurai, Ninja
Monk, Rogue (5), Gadgeteer (6), Bard (7), Priest (8)
Alchemist (9), Bishop (10), Psionic (11), Mage (12)
Then put all of the pieces of paper in a hat.
-Draw 4 classes from the hat. These classes are excluded from your party makeup leaving 11 classes left. (Let's say I drew Lord, Samurai, Ninja and Monk)
-From here you can either put the remaining classes in the hat and draw 6 OR with the remaining classes you can number them (2-12). Roll the dice and decide your party combination. Let's say in 6 dice rolls I rolled a (4, 5, 7, 10, 11, 15)
That means my party must consist of: Ranger, Rogue, Bard, Bishop, Psionic and Mage. Which is really not that bad of a party.
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