Posted on: April 18, 2017

cpb
Bestätigter BesitzerSpiele: 94 Rezensionen: 13
mall fatigue
liked: Unfamiliar setting. Often several ways to solve problems. The Numenera & some of the technology. Merciful download size for a modern game (compared to the likes of Doom, which I still can't afford to download). The ending. Understand why many didn't like it, but I found it to be a good conclusion. disliked: Having to travel through several maps to rest. No great struggle or moral dilemma for most of the game, just errands. The artwork; stodgy design, indistinct lighting. Belabored, odd-looking character animation. Writing often read like the padded parts of a novel you'd normally skim over. No day/night cycle. Unremarkable music & audio. Very basic fx. Combat is slow & awkward. would like to have seen: A more otherworldly feel to it, eg: Wayne Barlowe's Hell, Fantastic Planet, Machinarium, or a Beksinski landscape. Visionary art-direction. Same goes for sound... actually its more important; artwork can be experienced in a totally different way by just changing the soundtrack. Gameplay options change with your dominant tide (better replay value). Less tedious combat & recovery - making inevitable things (like going to town and resting) quickly implied should always be an option. Otherwise the game just wastes real-world time with no payoff. Combat could feel more brutal, unpleasant and sordid. Make the player doubt their decision to fight. Great example is the last battle of Icewind Dale II; wished I could swap sides and fight my way back to raze the ten-towns after that encounter.
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