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Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth...
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.
With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.
Extras
Inhalte
Standard Edition
Legacy Edition
Immortal Edition
Handbuch
Soundtrack (FLAC)
Karte
From the Depths novella - Blue
From the Depths novella - Gold
Klingeltöne
Konzeptgrafiken
forum avatars
strategy guide
Hintergrundbilder
From the Depths novella series
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Damn good game. i dont care the problems of the "broken promises" or the other FUD the most haters wrote. This is a nice game with a fantastic story and so manys unique storys, that i played the 20+ hours in a few days and was stunned at the end of the game. positive stunned
I wouldn't say I loved it, I backed the game. The turn based combat is painful, slow, feels clunky. It's a roll your eyes moment when the combat starts and there's more than like 5 enemies.
The story was pretty well done, and I have to give them credit as far as writing goes and the level of depth of the ninth world (and previous worlds.) It had a lot of awesome concepts and nothing seemed bland.
The music was really lousy, just flat honesty here. The combat music was dull, I complained during the beta that it should be improved and they kept the original score. Not saying my opinion is right, but if you hear it you'll be disappointed if you've ever played the original PS:T. Of course, Bioware's baldur's gate engine games all had an orchestral style phenominal "turn up the speakers and get it in your feels" score.
The characters were neat, I can't complain too much about them. I'm not a fan about the 4 party max system (kind of like Tyranny by Obsidian), while it does offer multiple playthroughs to experience the characters, it can really make combat a nightmare depending on whom you chose. The character-to-character interaction is there, they each have a decently developped background as well.
I've played through it a few times, it offers decent replay value, though the difficulty tends to be a bit unbalanced. Also with the turn based system, screwing up combat is painful because it's like 20 minutes of your life you just wasted.
Would I recommend it? Not really, unless you're a huge fan of heavy reading and depth in a game and not so much production value, it's not worth it. If you can snag it for $20, go for it, but otherwise don't pay more. I backed $160 and received about a $40 value of game, they really s**t the bed on this one. Even delaying it one year it still turned out somewhat of a turd. Personally, I won't back InXile ever again, they screwed up Wasteland 2, and now they screwed up Torment. Not that I don't admire their work, just for 4 million or whatever we raised, they could've done much more.
My advice? Get PS:T Enhanced by Beamdog, while it's nothing new, it's beautifully done and unlike the original PST with widescreen mods isn't likely to crash. Rumor has it beamdog is going to try their hand at a sequel, while most reviews will tell you they make poor content, I do have more faith in them than InXile. Plus they acquired an original developer of PS:T so it should be *decent*.
"What can change the nature of a fan?" "This game."
The guys who kickstarted this clearly had no idea what they wanted, beyond some notion of being "epic" or "grand" or "as deep as a Chris Nolan movie." But not really any sense of what that meant or how to get there.
The same tropes that were used to actually build a world, characters and story in the first game are used to build disjointed, sort of pretentious, vignettes in this game.
Even the trailer beats you over the head with trite overexplaining. The trailer for PS:T didn't have a single word. It showed, it didn't tell.
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