Posted on: June 14, 2011

227
Bestätigter BesitzerSpiele: Rezensionen: 5
Highly recommended... to most
Some will take issue with the number of things that have been changed from the original, but if you can overlook The Witcher 2's minor flaws and set aside your nostalgia, you'll find a game every bit as enjoyable as its predecessor. First off, this game won't run well for everyone. It requires a fairly powerful system, and running it in higher resolutions than it can handle can lead to both the combat and quick-time events being sluggish and unresponsive. Perhaps one of the more divisive "features" in gaming, QTEs (quick-time events) find their way into several sequences, most notably near the beginning. The prompts can be a bit small and hard to read which complicates some sequences unnecessarily, but overall it proves to be a minor annoyance for most. Older players may have some difficulty with the rapid clicking, though problems with QTEs are more likely a result of a sub-par computer struggling to catch up. Combat has been changed to give you the player a more active role, which means thinking one sword strike ahead and actively maneuvering Geralt in order to avoid being surrounded and overwhelmed. The change may surprise new players because it's difficult to learn initially, but once you've made your way through the first act you'll find yourself merrilly slicing up most of your foes with relative ease. The graphics are absolutely beautiful, but even more so the aesthetic sense of the layout; a great deal of care has been taken in crafting even the forest of the first act, and what begins as random trees eventually becomes so familiar that you'll soon begin recognizing the distinct areas. The lighting is especially fantastic, adding a dramatic veil of color to several scenes without being over-the-top. Choice was a big factor in the original Witcher game, and it went through a great deal of trouble to create flawed characters and grey areas of morality. The Witcher 2 exceeds the original in this regard, providing choice after choice, never clear-cut good or evil, that leads to several different endings. Endings aren't prettied up cutscenes where you're told by a narrator what every one of your decisions ended up meaning, but rather a playable epilogue where the main story is neatly tied up and the results of many of your decisions left up in the air. You can choose who lives and who dies, but you presumably won't know what that means for the story until The Witcher 3 rolls around. The Witcher 2 isn't the longest game to ever come out, but you can only experience the full game after two playthroughs. The second half is completely different based on your decisions, and you'll meet different characters who will show you another side of the story and may even end up changing some your mind about some of the decisions you made near the end the first time. Whereas the first Witcher was only tied to the books in superficial ways, the characters and plots of the books have been made an important part of The Witcher 2. Don't fret if you're unfamiliar with them though, because everything you need to know is revealed through flashbacks as Geralt recovers his memory. The result of all of this is that you really get a better taste for the lore and history of the Witcher universe, and it helps connect you to the plot in a meaningful way. If you can overlook its few flaws, this game will deliver like no other game has in a long, long time and compel you to start a new game immediately upon finishing. Absolutely recommended.
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