Posted on: September 9, 2024

NathanFD10
Bestätigter BesitzerSpiele: 47 Rezensionen: 3
great ttrpg conversion
solid game, great shadowrun setting, great campaign. turn based gameplay at its best
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© 2015 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.
Wenn Sie ein beliebiges von Paradox Interactive AB veröffentlichtes Spiel spielen, (i) erklären Sie sich mit der Nutzungsvereinbarung einverstanden und (ii) bestätigen Sie, dass Sie die Datenschutzbestimmungen gelesen und verstanden haben.
Paradox-Nutzungsvereinbarung
Paradox-Datenschutzrichtlinie
Hinweis zu MacOS: Das Spiel ist nur 32-bit und funktioniert nicht unter macOS 10.15 und höher.
Wenn Sie ein beliebiges von Paradox Interactive AB veröffentlichtes Spiel spielen, (i) erklären Sie sich mit der Nutzungsvereinbarung einverstanden und (ii) bestätigen Sie, dass Sie die Datenschutzbestimmungen gelesen und verstanden haben.
Paradox-Nutzungsvereinbarung
Paradox-Datenschutzrichtlinie
Hinweis zu MacOS: Das Spiel ist nur 32-bit und funktioniert nicht unter macOS 10.15 und höher.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: September 9, 2024
NathanFD10
Bestätigter BesitzerSpiele: 47 Rezensionen: 3
great ttrpg conversion
solid game, great shadowrun setting, great campaign. turn based gameplay at its best
Hilft dir das weiter?
Posted on: October 1, 2024
amogorkon
Bestätigter BesitzerSpiele: 267 Rezensionen: 2
Love it!
Shadowrun at its finest.
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Posted on: July 16, 2025
Gorudias
Bestätigter BesitzerSpiele: 20 Rezensionen: 2
It's FASA...
Everything shadowrun (with the exception of the x360fps) is a jewel that all should be thankful to ever have in their grasp.
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Posted on: July 16, 2025
Sucrose101
Bestätigter BesitzerSpiele: 26 Rezensionen: 1
Well worth your time
I'm not as fond of this game as Dragonfall, but it's still an exceptional story, with expanded and interesting options for the combat system, and the same fun ways to accomplish missions by multiple means.
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Posted on: May 6, 2018
Akalabeth
Bestätigter BesitzerSpiele: 649 Rezensionen: 92
Needs Polish + Push the Gameplay
I enjoyed the previous two games, but the third time around the production values are starting to become apparent to me. The main problem I have is that the world just feels so stiff, visually, visit someone in their bunk and text says they're working on their computer- the character is standing there, another is eating ramen, while standing there, another is working out, while standing there. Come one HBS, hire another animator and put in some more animation cycles to at the very least give your crew some more character, if not the BG characters. If some hobos are at a burning can, show them warming their hands. I feel they put all their art budget into environments, and maybe character design and very little into the animation itself that moves these characters and helps the world come alive. Story-wise, its okay. There were a few twists but foreshadowing gave the ending away very early on into the game. Game play wise, they've changed the Matrix. While I enjoy it, generally it's about sneaking past cameras and playing simon says with your numpad. While if you raise the alarm past safe limits, it's a reload since the respond team obliterated me every time. I think the alarm rating should have different levels of response, brining assets online at different thresholds. Also the game in many ways feels repetitive. Many of the missions are very much the same, talk to a few people, find some stuff in a room, maybe hack a computer and then have 1-3 fights. I don't know if its possible to pass a mission without killing people but I was never able to do it. From the world the gameplay seems like it should be more like Deus Ex, with multiple solutions to at least some missions. Maybe some missions are hot and heavy, guns blazing, others more subterfuge. Need some variety. Overall: Enjoyable game, but the formula is threadbare at this point. HBS needs to up their game in the next iteration if one comes along.
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