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Shadowrun Hong Kong - Extended Edition

in der Bibliothek

4.2/5

( 144 Bewertungen )

4.2

144 Bewertungen

English
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Shadowrun Hong Kong - Extended Edition
Beschreibung
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best." - Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015 Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game i...
Kritiker Bewertungen
83 %
Empfehlen
GameSpot
8/10
IGN
8/10
Game Informer
7.5/10
Nutzerrezensionen

4.2/5

( 144 Bewertungen )

4.2

144 Bewertungen

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Details zum Produkt
2015, Harebrained Schemes, ...
Systemanforderungen
Windows XP SP3 / Vista / 7 / 8, x86-compatible 1.8GHz or faster, 2 GB RAM, DirectX compatible 3D gra...
DLCs
Shadowrun Hong Kong - Extended Edition Deluxe Upgrade
Spiellänge
21 hHauptspiel
43.5 h Hauptspiel + Nebenquests
47.5 h Komplettist
43 h Alle Spielstile
Beschreibung
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best."
- Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015

Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. This Extended Edition adds the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign to the game as a free upgrade - delivering on a funding goal achieved by fans in Harebrained Schemes’ wildly successful Shadowrun: Hong Kong Kickstarter. The Extended Edition also adds audio commentary to the game, and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and new editor features (for User-Generated Content). Experience the most impressive Shadowrun RPG yet, hailed as one of the best RPGs and strategy games of 2015!

HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.

New in Shadowrun: Hong Kong, thanks to our generous Kickstarter Backers:
6+ hour bonus campaign - Shadows of Hong Kong.
100+ minutes of developer commentary audio!
Revamped Matrix art and gameplay!
Illustrated transition animatics that play at key moments in the story.
Enhanced sound, and dynamic combat music that ebbs and flows.
Rebuilt Inventory UI and easier management of items in-mission.
All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms.
The ability to enter turn-based combat mode as soon as an enemy is in view.
Powerful new Foci objects for spellcasters
  • A Classic, Story-Driven cRPG: Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 15+ hour campaign with a diverse cast of all-too-human characters.
  • A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating its 25th anniversary. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.
  • Command Your Team: Just like Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.
  • Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.

© 2015 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

Extras
Inhalte
Standard Edition
Deluxe Edition
Artbook
Soundtrack (MP3)
Systemanforderungen
Mindestsystemanforderungen:

Wenn Sie ein beliebiges von Paradox Interactive AB veröffentlichtes Spiel spielen, (i) erklären Sie sich mit der Nutzungsvereinbarung einverstanden und (ii) bestätigen Sie, dass Sie die Datenschutzbestimmungen gelesen und verstanden haben.

Paradox-Nutzungsvereinbarung
Paradox-Datenschutzrichtlinie

Hinweis zu MacOS: Das Spiel ist nur 32-bit und funktioniert nicht unter macOS 10.15 und höher.

Wenn Sie ein beliebiges von Paradox Interactive AB veröffentlichtes Spiel spielen, (i) erklären Sie sich mit der Nutzungsvereinbarung einverstanden und (ii) bestätigen Sie, dass Sie die Datenschutzbestimmungen gelesen und verstanden haben.

Paradox-Nutzungsvereinbarung
Paradox-Datenschutzrichtlinie

Hinweis zu MacOS: Das Spiel ist nur 32-bit und funktioniert nicht unter macOS 10.15 und höher.

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
21 hHauptspiel
43.5 h Hauptspiel + Nebenquests
47.5 h Komplettist
43 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Veröffentlicht:
{{'2015-08-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Größe:
3.2 GB

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Nutzerrezensionen

Posted on: December 24, 2022

SCARaw

Bestätigter Besitzer

Spiele: 237 Rezensionen: 55

step DOWN from DRAGONFALL, still great!

i do enjoy big add for NON-COMBAT missions as pacifist, but i can kill you with 1 fist strongly approve game is STINGY, i never feelt so lacking founds as in this game brand new addon: Cyberware affinity in all 7 levels have around 20 bonuses in comparition Sword in 8 levels have 5 bonuses... Changes to decking are frustrating and too hard, i would just like it to be skip button i hate minigames in games, here i can't even move forward before i kill room of guards All 3 shadowrun games are best cyberpunk video games you can find and this one has most polished UI and a lot of efforts i really enjoyed my time with the game and yes i don't like some of the changes from dragonfall but game is still very cool, some of the changes are for the better and game feel unique i appreciate addon of developer commentary location design is top notch this release have one of the most memorable locations i like dance party, Prosperity tower, deckcon event rat ship game feels shorter than dragonfall, but it might be for non-combat skips game allows to take decking here is a chore, if you get it on sneak pass cool, you can get good at it, but i seriously just wanna skip at this point, decker was always most useless build used exclusively for paid data... i finished the game killed final boss 3 times in a row last fight was 1v1 otk generally speaking game punish experimentation and spending money buy katana for your build? fool there is a sword for free that is better magical katana... and you have only 1200 to buy chi-casting 6 spell i never had problems with money in dragonfall, i wasn't super rich, but could buy armor/weapon for 1 run and sell it later without feeling like im out of money Game load longer and works slower than dragonfall and i dont like it saving cause game to stutter every event seems to load with like game having delay on it and difficulty goes down from the impossible early fights to OTK final boss Dialogues and etiquette no longer play as important role


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Posted on: November 28, 2023

polysquirrel

Bestätigter Besitzer

Spiele: 285 Rezensionen: 28

Better mechanics, worse story

Overall, mechanically the game is almost the same as SR: Dragonfall, with a couple of improvements: - Bioware affinity skill under Body, and Cybernetic Weapon implant slot, with several cybernetic weapons, including a great, short-range (not close combat), filament whip. - A much better decking/matrix implemention. Now, in absence of black IC (homing, aggressive defensive software), it is a simple stealth game, where you avoid, in real-time, white IC following fixed routes. Only when spotted, turn-based combat, like in previous games, starts. This is a huge improvement. - Etiquettes and Charisma have a larger role, and the outcomes of several early runs affect how the final run plays (although not its final result). Sadly, the story is a bit more of a fantasy cliche. It serves its purpose and doesn't venture into camp/cringe/pastiche territory, but is totally predictable. Fortunately, your fellow runners are, if anything, more interesting than in Dragonfall, and have 'companion quests' as cool as Glory's in the previous game. The overall plot is more fantastical than in the previous games, it's harder to ignore the fantasy aspect of the game. If you liked Dragonfall for the mechanics, you'll enjoy this one, too. It does a good job of scratching the itch for a party-based, tactical cyberpunk pseudo-stealth RPG, that few, if any other games do, but stands out neither as a turn-based cover squad shooter, nor an RPG, if you ignore the setting.


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Posted on: August 29, 2015

someguys

Bestätigter Besitzer

Spiele: 169 Rezensionen: 24

good, but disapoiting

devellopers received a lot of money for this third game, they said there will be a system with reputation, and plenty of newly stuff compared to Shadowrun Dragonfall. the game is short, really short, like Returns, and the scenario construction is EXACTLY the same that Dragonfall, meaning there are almost no improvment. the game is still good, but it is really disapointing after what they (the devs) said.


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Posted on: November 8, 2016

smithti42

Bestätigter Besitzer

Spiele: 113 Rezensionen: 2

Good. I wish I could award half stars.

Don't let 3 stars fool you. I would rate it as 3.5 if I could, which is well worth playing. Perhaps I subconsciously rounded down due to the high rating. I like all the HBS SR games, but I see much room for improvement. On a mechanical level SR is just as good as ever. I have a few axes to grind with the ruleset adaptation, but those issues don't really get in the way of the fun, especially if you make a point to avoid builds that are disappointing in the CRPG version. The combat can be described as an XCom-like take on the turn based RPG, which is a great direction imo and very enjoyable. The setting is another high point. HBS does a great job of painting the more colorful fantasy take on dystopian scifi. The art, NPCs, and music all pull me. The main story for the core game is a bit simplistic but is still satisfying when taken with all the mission and character side plots. I would personally like to see more realistic and detailed art design, but it's still beautiful and detailed aesthetic.. enough for an isometric view. SR:HK falls short primarily with the overall structure that threads the content together. Once upon a time we had CRPGs that let you wander and discover, but for a while the genre seemed stuck in hubs and single visit zones. In a world where several open world games come out every year, it would be wonderful to see SR follow suit. SR:HK has taken some strides toward a less linear model by adding more choice in mission selection and order, but it's not far enough imo. As a result, I felt more like an observer of the world than a character within it. One final note, you might consider stopping after the main Hong Kong story line if you've had your fill of the mechanics. No spoilers, but the extended missions serve as a less than fulfilling epilogue to the far more interesting whole game that precedes it. Do yourself a favor.. save the extension for after you've fully digested the main game and come back craving one more mission.


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Posted on: July 29, 2024

ofmyformerself

Bestätigter Besitzer

Spiele: 100 Rezensionen: 13

This could be so good!...

... but sadly, it lags far behind. I ended up uninstalling shortly after the first set of main missions. What could be an excellent game and lovely successor to the previous installments feels empty and incomplete, especially considering years have gone by since release. The various bugs and QoL issues have not been addressed, most glaringly the UI: There are only a tiny handful of hotkeys, none of which are remappable. But for most of the actions you need to do (e.g. selecting an action, selecting a dialog option) you must simply point and click, no keyboard shortcuts. I've seen better UIs from the 1990s. Most of the time, you will be staring at a small portion of the screen on the right, reading small yellow text, none of which (0%) is voiced. Then you will click on either a small ellipsis ("...") to continue reading or select a dialog option. The writing is decent, but not nearly as excellent as I was let to believe (standard cyberpunk tropes and clichés). The combat gets repetitive fast, being not nearly as varied or interesting as other tactical grid-based games (e.g. XCOM, Marvel, etc.). The world environments feel empty and forlorn, the only things you can interact with are the stock characters (who stand around waiting for you to trigger their dialogue options) or pieces of money lying on the ground, highlighted for your convenience. I was greatly dissapointed.


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