Posted on: October 3, 2024

Enyalio
Bestätigter BesitzerSpiele: 26 Rezensionen: 12
Inmersive and fun
A master class in storytelling
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© 2015 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.
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Hinweis zu MacOS: Das Spiel ist nur 32-bit und funktioniert nicht unter macOS 10.15 und höher.
Wenn Sie ein beliebiges von Paradox Interactive AB veröffentlichtes Spiel spielen, (i) erklären Sie sich mit der Nutzungsvereinbarung einverstanden und (ii) bestätigen Sie, dass Sie die Datenschutzbestimmungen gelesen und verstanden haben.
Paradox-Nutzungsvereinbarung
Paradox-Datenschutzrichtlinie
Hinweis zu MacOS: Das Spiel ist nur 32-bit und funktioniert nicht unter macOS 10.15 und höher.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: October 3, 2024
Enyalio
Bestätigter BesitzerSpiele: 26 Rezensionen: 12
Inmersive and fun
A master class in storytelling
Hilft dir das weiter?
Posted on: March 29, 2016
Matesalsa
Spiele: 118 Rezensionen: 20
WOW, such a dissapointment
Dragonfall is probably one of the best rpgs ever made so comparing Hong Kong to it is maybe not fair but hell the same company made it. Long story short the game mechanics are the same and even improved, the quest design is improved as well but essentially everything is similar and familiar. It sounds good right? If you wanted to play more Shadowrun after Dragonfall, Hong Kong delivers at least in paper. There is one big problem though. The essence of these games are not the gameplay but the story and the writing and exactly here the devs failed miserably. I'm not finished yet but the pacing of the story is terrible, and the plot doesn't seem to be too interesting. The companions were better in Dragonfall as well. On the top of that the game is even more writing and dialogue heavy than the previous iteration and if we add that it has an unintersting story and characters it totally destroys the game. I haven't give up yet, but already skipping dialogues which is a bad sign in a game like this, I don't know if you want to try a Shadowrun game, try Dragonfall because that is a very good game, a future classic of rpgs. With Hong Kong the devs missed the mark though.
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Posted on: September 26, 2018
CassVanColt
Bestätigter BesitzerSpiele: 25 Rezensionen: 1
Fun, yet not beginner friendly
As someone with a decent amount of tabletop experience, I was used to the idea of Action Points and the concept of action economy. But, Shadowrun: Hong Kong doesn't quite do the best job of explaining how the core systems work, and the lack of a solid tutorial left me needing to scrap my first playthrough, Pros -Fun -Engaging story -Interesting combat -Interesting world Cons -No tutorial -A bit clunky -Poor explanation of stats -The Matrix
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Posted on: June 10, 2019
pleasenoname
Bestätigter BesitzerSpiele: 276 Rezensionen: 6
Best shadowrun game
Liked the upgrades you could give team members when they leveled up. Liked being able to follow dialogue paths to get new information and open up the best ending. Talking to Team members and other NPCs after each mission is essential to unlock things, Load times especially with a large number of saves takes too long though. Liked the extended missions after the main game is beat. Story was good. Epilogue was there and alright as well. Different ways to customize character were well implemented.
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Posted on: October 7, 2019
viocult
Bestätigter BesitzerSpiele: 287 Rezensionen: 12
Very good, but not great
The story starts out with a great Shadowrun tone, but loses it in the middle. It strives to bring it back at the end, but the feeling of hopelessness is not easily re-achieved. There is a hacking mini-game, that while fun, is timer based. I haven't checked if in mods it can be turned off, but I hope it can. The advantage of a turn-based game is it can be very inclusive of its player base (if you have reading problems you have all the time in the world to read whatever you need to..or if you are missing a hand going from keyboard to mouse for a FPS definitely raises the difficulty level). Hacking should be character-based like strength is, and basing it off player skill makes having a balanced adventure tougher to design. Overall, pretty much like the other two games-very good.
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