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Shadowrun: Dragonfall - Director's Cut

in der Bibliothek

4.4/5

( 206 Bewertungen )

4.4

206 Bewertungen

English
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Shadowrun: Dragonfall - Director's Cut
Beschreibung
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. T...
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80 %
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GameSpot
8/10
RPG Fan
92%
Game Informer
8.8/10
Nutzerrezensionen

4.4/5

( 206 Bewertungen )

4.4

206 Bewertungen

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Details zum Produkt
2014, Harebrained Schemes, ...
Systemanforderungen
Windows XP SP3 / Vista / 7, x86-compatible 1.4GHz or faster, 2 GB RAM, DirectX compatible 3D graphic...
Spiellänge
20.5 hHauptspiel
29.5 h Hauptspiel + Nebenquests
41.5 h Komplettist
30 h Alle Spielstile
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Beschreibung
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns.

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features:

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut:

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

© 2014 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

Extras
Hintergrundbild Soundtrack (10 tracks, FLAC) Soundtrack (MP3) Russian localization (ZoneOfGames.ru)
Systemanforderungen
Mindestsystemanforderungen:

Wenn Sie ein beliebiges von Paradox Interactive AB veröffentlichtes Spiel spielen, (i) erklären Sie sich mit der Nutzungsvereinbarung einverstanden und (ii) bestätigen Sie, dass Sie die Datenschutzbestimmungen gelesen und verstanden haben.

Paradox-Nutzungsvereinbarung
Paradox-Datenschutzrichtlinie

Hinweis zu MacOS: Das Spiel ist nur 32-bit und funktioniert nicht unter macOS 10.15 und höher.

Wenn Sie ein beliebiges von Paradox Interactive AB veröffentlichtes Spiel spielen, (i) erklären Sie sich mit der Nutzungsvereinbarung einverstanden und (ii) bestätigen Sie, dass Sie die Datenschutzbestimmungen gelesen und verstanden haben.

Paradox-Nutzungsvereinbarung
Paradox-Datenschutzrichtlinie

Hinweis zu MacOS: Das Spiel ist nur 32-bit und funktioniert nicht unter macOS 10.15 und höher.

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
20.5 hHauptspiel
29.5 h Hauptspiel + Nebenquests
41.5 h Komplettist
30 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Veröffentlicht:
{{'2014-09-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Größe:
1.5 GB

Spielfunktionen

Sprachen
English
audio
text
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Nutzerrezensionen

Posted on: June 26, 2024

sleepychild

Bestätigter Besitzer

Spiele: 226 Rezensionen: 4

DOES NOT WORK ON LINUX

Was excited to play it but can't get it to run on Linux. So I think GOG should fix the linux port or remove it.


Hilft dir das weiter?

Posted on: February 13, 2017

F_Kal

Bestätigter Besitzer

Spiele: 248 Rezensionen: 20

Old School RPG with modern polish

I'm no RPG gamer, I'm an point'n'click adventure gamer. I'm looking for great stories, and fleshed out worlds that suck you in. I never cared about the tactial aspects of gaming, or the grinding - More game content was never good for me - it meant less quality, less unique assets. That's why I never played RPGs. I grew up watching my brother play RPGs such as Betrayal at Krondor, Fallout and Baldur's gate but never tried the sport myself. After playing Witcher 2 though I was so impressed by the story and world that I realized that RPG can be good too! I tried playing Baldur's gate but the graphics and the controls were too awkward to be pleasant nowadays. I was disappointed. The moment I run Shadorun Dragonfall, it felt just right! It felt as if somebody had taken an old classic, gave it new graphics and rebuilt the controls - I was so excited! Being an adventure player, I was hoping for some great story. The writing in this game is beautiful and this makes you expect a great story too. But sadly the story is merely "functional". The game is a tactical RPG, so I guess it's excused, but I didn't know it and I wouldn't had started it if I knew it. The last two chapters become more interesting, but this doesn't change the disappointment. The length is "okay" - I'd rather it was shorter and less repetitive (again, I'm judging by adveture games standards - I'm sure other RPG games are longer and more repetitive). All in all, a good game, very balanced, but not my style!


Hilft dir das weiter?

Posted on: May 4, 2018

toftfelt

Bestätigter Besitzer

Spiele: 73 Rezensionen: 2

Great rpg

Great rpg, around 20-30 hrs playtime for me.


Hilft dir das weiter?

Posted on: December 9, 2014

Ihear_BlueColors

Bestätigter Besitzer

Spiele: 96 Rezensionen: 10

Underwhelming but Appreciable

I can't say as I'm amazed. Shadowrun: Dragonfall does most things right. But it's not at all appropriate to list this in the Role-playing category of games. It's very well scripted. The dialog is fresh and keeps you engaged, none of the characters are simplistic in their background or their opinions. The gameplay is, from all I've read, a much better incarnation than the first Shadowrun. Unfortunately for me it was incredibly familiar. There wasn't any big disappointment in the gameplay, except when I tried to build an Adept the first time and made a lot of mistakesin character development. However the game's effort to recreate "The Matrix" as more of the same kind of combat not only made the came take longer than it needed to but it also served to highlight the boring limitations of combat as it was presented in the game. Because the bulk of the gameplay is the combat, this turns most of the campaign into a collection of bottlenecks. Not in difficulty so much as pacing. Dramatic moments are underscored by lengthy fights against unvaried enemies. The only termendous surprise was the (spoiler) in the basement. Still it's the first time in a long time that I've visited the world of Shadowrun and I hope to find my old sourcematerial soon and maybe run the shadows again, and for that, I'm glad for Harebrained Studios. If an interest in Shadow is the reaction more people have than not, that's a success all of it's own.


Hilft dir das weiter?

Posted on: October 24, 2016

crow_the_pirate

Bestätigter Besitzer

Spiele: 76 Rezensionen: 4

Great cyberpunk RPG

I did not expect much, but I was overwhelmed. Great, long and complex RPG without being chaotic or confusing in "what is the player supposed to do". Do you handle the guns well? Or do you prefer melee? Do you project your consciousness into the matrix or do you let your drones do your hard work for you? Or do you leave the world of cold steel and silicone behind you and sling magical energies and summon guardians? Choose your path... There are 3 games, so my 2 cents to each one of them: Shadowrun Returns (Dead Man's Switch) - first game and going straight back to gritty Seattle. Weakest story of the series, but still great and enjoyable with a cyberpunk-noir ambience. Shadowrun DragonFall - takes you to Berlin and it's chaotic Flux state. When the after fall of a botched job turns into a fight for survival. Much better writing and NPC companions with and awesome mix of talking and fighting. Shadowrun Hong Kong - when the past catches up on you, you gotta set things right. Even if everyone turns out to be after you as you walk into a trap. Now, who set that trap up? And why? And - most importantly - how much do I want them to hurt when I catch them? Excellent writing in this one, yet it seems a bit more "chatty" than the other 2 games. (Still a lot of fighting tho)


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