Erwecke den gnadenlosen Krieger in dir! Der Prinz ist dem Tode entronnen und muss sich seinem bisher furchteinflößendsten Gegner stellen. Die mythische Bestie Dahaka wird nicht ruhen, bevor unser Held gestorben ist. In seinem Überlebenskampf begibt sich der Prinz auf die geheimnisvolle und düstere V...
Erwecke den gnadenlosen Krieger in dir! Der Prinz ist dem Tode entronnen und muss sich seinem bisher furchteinflößendsten Gegner stellen. Die mythische Bestie Dahaka wird nicht ruhen, bevor unser Held gestorben ist. In seinem Überlebenskampf begibt sich der Prinz auf die geheimnisvolle und düstere Verfluchte Insel, wo er es mit einer Horde dunkler dämonischer Kreaturen zu tun bekommt. Zum Glück ist er nicht mehr der Junge von einst. Mit seiner neu entdeckten inneren Härte und einem neuen Arsenal tödlicher Waffen und Kampftechniken ist er auf jede Gefahr vorbereitet. Oder etwa nicht?
Prince of Persia: Warrior Within erweitert das dynamische Kampfsystem des Vorgängers The Sands of Time um eine weitere Schicht voller Tiefe und Komplexität. Die freien Kampfmechaniken ermöglichen es dir, in Verbindung mit einer Vielzahl von Schwertern, Äxten, Keulen und sogar improvisierten Waffen, deine Feinde stilvoll niederzumetzeln!
Der Prinz ist zurück – düsterer und brutaler als je zuvor. Spezialaktionen und Fernangriffe in einem neuen dynamischen Kampfsystem. Umgebungen, die optisch verblüffen, und Rätsel, die deinen Geist fordern.
Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.
Empfohlene Systemanforderungen:
Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
This is my favorite Prince of Persia, it has the best combat system in the franchise(a little better than TT), freedom to return to areas already passed in order to get missing items(nearly from a metroidvania game) ; the puzzles and platforms are as good as in SoT and TT.
Also feature some "scape from Dahaka" parts. It's something like pass platform parts as fast as you can with the sensation of being chased.
The graphic style is dark, the darkest in the franchise, it doesn't resemble the arabian nights but the ancient Persia.
The music is like a mix between persian music with heavy metal.
The story is stupid, but the story never was the strong point of the franchise.
The boss fights are not as good as the ones in TT, but are better than the ones in SoT.
PoP: Warrior Within is a game that happens when the creative director steps away and the developers have to do a sequel without him. If you read this as critique, you are absolutely right to do so, as the game is filled with inconsistencies and design mistakes compared to Sands of Time.
...Still, it is a great game and would gain 4 stars. As a non-salty adult however, I will not compare it to SoT in that regard and will give it the full 5 deserving for a quality experience.
Now, what is it that actually bothers me? SoT was a fine tuned work of art, where in almost every decision and detail, no matter if you liked it or not (i.e. the combat), you could clearly see what choices where made and why. This is what lifts a good game to a masterpiece in my book.
To elaborate: Why are the loading screens artificially prolonged with long animations? Why can I not skip the intros and cutscenes anymore? Why do I constantly get spawned into a horde of enemies after them? There is a lot of things you will be able to notice which just don't click like before.
There are some smart improvements, however, like menu controller support and subtitles.
The greatest change is the combat. And by that I mean they basically tripled the prince's combat abilities while piling them on top the original system, while also encouraging hack' and slay the first minute you start the game. Calling it confusing would be understating and my problem isn't even the new moves, but rather how it got actually hindering to get the move triggered that you actually want compared to back in SoT. Speaking of which, as soon as you realize that it is the same system, the actual old tricks to cheese your enemy still work rather well. Which is...against the entire point of changing the slower system...I've thought? Anyway.
Technically, the game works a bit better compatibility-wise. You still may want a fix for higher resolutions, though.
Recommended. And yes, I've ignored the try-hard but still cool art change.
I don't hate the tonal shift in this game like others do. The Gothic tone made for an interesting change from the fantasy Arabian theme of the first game, and it makes sense from a story perspective too. I'm glad it was only a temporary change, but I also feel that without it, the SOT trilogy wouldn't have been anywhere near as memorable. The atmospheric music pieces aren't as good as the first game, and they get repetitive, as does the heavy metal that plays during every combat encounter.
The new open-ended design, and ability to explore environments in both the past and present is a cool concept, but also kind of feels like an excuse to pad the game with backtracking (which it does). But the level design is excellent, and the way you become familiar with each area over time and start getting through them quicker is satisfying. The in-game map is terrible though, so it can sometimes get disorientating.
The combat mechanics have been improved, with more attacks and more ways of dealing with groups. That's great, but in turn there's a much larger focus on combat, with very few moments of downtime. Some enemies just aren't fun to fight, like the Ninjas, and a lot of the time I just wanted the combat to hurry up and end so I could get back to platforming. Fights you're not enjoying can go on for so long that you may find yourself wanting to echo the Prince's words that he often says during combat: "I grow tired of this." Unfortunately the dodgy camera was *not* improved, and is just as annoying as ever.
This is a better PC port than Sands of Time was, but still not good. Controller support is better, but the audio will almost always desynchronise during cutscenes. Sometimes, the audio for voices doesn't bother to play at all. Expect these problems, because they seem very common.
This one is harder to appreciate, especially at the start, and it's undoubtedly more flawed than the other two games in the SOT trilogy. Still a good game though, if you give it a chance.
I loved Sands of Time, but when this game originally came out it had such bad reviews that I skipped it and went straight for the third installment. I decided to give it a fair try after all these years, and... ugh.
I don't mind the grimmer tone so much. The environments are actually pretty good-looking and would even be beautiful if they weren't so monochrome, and while I miss the charming Prince, my problem is less with the grimdark Prince and more with the sheer laziness and stupidity of the plot, which, like the female characters' clothing, is barely even there. I have no reason to care about anything happening, because nothing is explained much, and when it is it's incredibly stupid, bland and childish. I want to destroy the Sands of Time! Nuh-uh, you can't! And that's about the extent of the discussion or character building.
The platforming is still pretty good, but the game discourages exploring to find secrets just by the sheer volume of danger- going back to an area to find something you missed involves facing a half-hour gauntlet of traps and enemies a second time. The combat is much improved from the previous game, but still incredibly dull, frustrating and tedious. Defeating even the simplest of enemies is a chore, most of the combos don't work 75 percent of the time, and the Prince is very hard to control when dodging. With the awkward keyboard controls, this makes the game nearly unplayable. I finally gave up during the fight with the Empress. It wasn't impossible, I probably could have beat her eventually, but the game is so unrewarding that it just didn't feel worth it any more.
As for positives, the environments you navigate are well-designed, the time-travel was done well, with a cool contrast between areas in the past and present, and the enemies have some real personality... way more than the main characters, weirdly enough. But you can easily skip this game entirely and be better off for it.
A very enjoyable game, Warrior Within is an interesting entry in the Prince of Persia series.
The first thing you'll notice is that while it takes place in the direct continuity of Sands of Time, its atmosphere is much darker than the previous game, with the Prince now turned into a growling caveman, female characters in ridiculous skimpy clothing, and heavy metal music blasting during combats. The writing is very self-serious and these levels of edginess often feels like a fanfic written by a teenager, but the art direction is good, the gloomy atmosphere is pretty well done, and the brutal animations during combat are satisfying, so this tonal shift boils down to a question of personal taste.
The combat is the big selling point of WW: you can use improvised weapons in your left hand, grab enemies to use them as human shields or projectiles, use the environment to your advantage, and there is an impressive number of combos to master. It gets old at times and some encounters feel boring, but overall it's fun, dynamic and a huge improvement over the tediousness of the fights from the previous entry. The platforming is pretty much more of the same from SoT, but it's still very well done and a lot of amusement.
Unfortunately, this entry is not without faults. It is overall a much more difficult game than the previous one, sometimes for good reasons (challenging combat), sometimes for bad ones. The camera during fights is still a work in progress, a few platforming sections can feel a bit too obtuse, and the game overrelies on environmental traps: you can't play for 10 minutes without stumbling upon a corridor filled with the same spikes, bottomless pits and sawblades. Plus, checkpoints are pretty rare, and dying often means losing a lot of progress.
While a bit rough around the edges, PoP: Warrior Within is still a cool gaming experience which I would recommend to pretty much any fan of the series and/or virtual badassery in general.
Ein Fehler ist aufgetreten. Bitte aktualisiere die Seite.
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Noch keine Rezensionen
Ein Fehler ist aufgetreten. Bitte versuche es später noch einmal.
Andere Bewertungen
Noch keine Rezensionen
Deine Rezension hinzufügen
Deine Rezension bearbeiten
Deine Bewertung:
Sterne und alle Felder sind erforderlich
Du brauchst noch ein paar Ideen? Schau mal hier:
Was hat dich zum Weiterspielen bewegt?
Welcher Art von Spieler würde dieses Spiel gefallen?
War das Spiel fair, sehr schwer oder genau richtig?
Was ist ein Feature, das für dich wirklich herausstach?
Lief das Spiel flüssig auf deinem PC?
Unangemessener Inhalt. Ihre Bewertungen enthalten eine vulgäre Sprache.
Unangemessener Inhalt. Links sind nicht erlaubt.
Unangemessener Inhalt. Der Inhalt enthält Kauderwelsch.
Der Titel der Bewertung ist zu kurz.
Der Titel der Bewertung ist zu lang.
Die Beschreibung der Bewertung ist zu kurz.
Die Beschreibung der Bewertung ist zu lang.
Fragen zu deiner Rezension?
Sie können Ihre Bewertung aus folgenden Gründen nicht speichern:
Sie müssen eine Sternebewertung auswählen
Sie müssen einen Bewertungstitel eingeben
Sie müssen den Inhalt Ihrer Bewertung eingeben
Anzahl:
5 pro Seite
15 pro Seite
30 pro Seite
60 pro Seite
Sortierung:
am hilfreichsten
am positivsten
am kritischsten
am aktuellsten
Filter:
Keine Bewertungen mit deinen Einstellungen vorhanden
Geschrieben auf
English
Deutsch
polski
français
русский
中文(简体)
anderen
Geschrieben von
Bestätigte Besitzeranderen
Hinzugefügt
Letzte 30 TageLetzte 90 TageLetzte 6 Monate UnbeschränktNach VeröffentlichungWährend des Early Access
Beachte bitte Folgendes, wenn du deine Rezension schreibst:
Konzentriere dich auf das Spiel
Deine Rezension sollte sich ausschließlich auf das Spielerlebnis konzentrieren. Nichts sollte deinen Eindruck von dem Spiel selbst verfälschen.
Vermeide Unnötiges
Um Dinge wie die Preisgestaltung oder Updates zu diskutieren, benutze bitte unser Forum. Um neue Spiele oder Funktionen für GOG GALAXY anzufragen, nutze bitte unsere Wunschliste. Um technische Hilfe zu erhalten, wende dich bitte an unseren Kundendienst.
Verhalte dich anständig
Um die Rezensionen bei uns vorzeigbar und hilfreich zu halten, werden wir jede Rezension entfernen, die diesen Richtlinien oder unseren Nutzungsbedingungen widerspricht.
Ok, verstanden
GOG Patrons who helped preserve this game
{{controller.patronsCount}} GOG Patrons
Error loading patrons. Please refresh the page and try again.
Bist du sicher, dass du deine Rezension für Prince of Persia: Warrior Within unwiderruflich löschen möchtest? Diese Aktion kann nicht rückgängig gemacht werden.
Möchten Sie Ihre Bewertung für Prince of Persia: Warrior Within wirklich endgültig löschen? Diese Aktion kann nicht rückgängig gemacht werden.
Diese Rezension melden
Falls du der Meinung bist, dass diese Bewertung unangemessene Inhalte enthält oder gegen unsere Community-Richtlinien verstößt, teile uns bitte den Grund mit.
Zusätzliche Details (erforderlich):
Bitte gib mindestens Zeichen ein.
Bitte beschränke deine Angaben auf Zeichen.
Ups! Da ist etwas schiefgelaufen. Bitte versuche es später noch einmal.
Diese Rezension melden
Der Bericht wurde erfolgreich übermittelt. Vielen Dank, dass du uns dabei hilfst, dass unsere Community sicher und respektvoll bleibt.