Posted on: October 2, 2024

shylock.596
Bestätigter BesitzerSpiele: 756 Rezensionen: 103
Great Shooter, Decent Puzzles Poor Story
The game play itself is actually quite good. The shooter elements were great and enjoyable. There was one time where the game threw infinite enemies at me, which is a mechanic I don't like, but it was a small part of the overall game. There was a decent variety of weapons. The puzzle aspects were decent. The only real gripe I had with them was that It wasn't always clear where you could place an object like a valve. Others like the rust remover puzzle were very logical. The graphics were fantastic. Everything from sun rays, lighting, water, foliage, objects, etc were all more like looking at a AAA game than an indie. There was a bit of pop in at times but not much. The voice acting was well done as was the music. Where the game fell apart a little was the story. It never did a good job of fleshing out it's ideas right until the very end which was poorly explained and left more questions than answers. One can easily say that a sequel could provide these answers but maybe that is true and maybe the sequel never happens. It would have been better to provide a more thought out narrative during this game. There were invisible walls at a few points which I always find to be a cheap substitute for providing a real reason I can't travel somewhere. I played INDUSTRIA on Linux using Wine and VKD3D. It has a resolution option, a v-sync toggle, three AA settings, an FOV slider that goes from 85-110, and five other graphics options. The difficulty settings affect how you can save with normal allowing auto saves and hardcore only allowing saving at typewriters. You can change the difficulty when loading a game but not in game. Performance was great but you will need a decently beefy system at 2560P maxed out. There was about thirty seconds where the frame rate dropped below 60 FPS but the rest of the time it was above that. The game never crashed and I didn't notice any bugs.
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