Edited on: October 5, 2025
Posted on: October 5, 2025

AGuyThatPlaysGames
Bestätigter BesitzerSpiele: 98 Rezensionen: 8
A Fantastic Follow-up
With Hollow Knight being one of my favorite games of all time and the extremely long development time of this game, I went into it with incredibly high expectations. While I can't say it fully met all of them, and I'd probably give it a 4.5 out of 5 if I had the choice, I went with a 5 because it still exceeded my expectations in many ways and is an overall fantastic game despite a few small flaws. Hornet's movement is different from The Knight's from the first game, but still extremely smooth and fun to control. The combat is fluid and fun with a ridiculous number of different enemies and bosses, the world is packed with secrets, and is also absolutely huge, and the soundtrack manages to be a significant upgrade from the already great soundtrack of the first game. Despite spending a bit over 50 hours in the game in my playthrough, I'm still missing quite a few tools and only hit 87% completion. It constantly surprises you with optional bosses, events that subvert your expectations, and great side content that's both fun and rewarding. What really puts this game above the first one in my eyes is the Crest system. Where in the first game you had the one moveset, which while it had a bit more moves, was fairly simple and gave you relatively little room to adjust your playstyle. In Silksong you get several different crests, which completely change your moveset and also have different slots for tools you can equip. Each one has a defining mechanics that makes them completely distinct, be it ramping up damage if you manage to consistently hit enemies, changing your heal to instead be a temporary damage buff that also heals you as you damage enemies, an attack all around you that heals you more the more enemies you hit with it, or replacing your silk skill with a third offensive tool and giving you the ability to craft more tools mid-combat. This means you can do challenge runs with different crests to make the game feel significantly different between playthroughs, and if not it still gives you way more meaningful options to customise your play style. The game is also much more interesting story-wise than the first game. While the first game was mostly just uncovering what happened to Hallownest, this game instead takes the approach of exploring the depths of Hornet's character, as well as the main villains of the story. There's a lot more to be invested in here, with the main character having much more of a personality on top of the excellent worldbuilding and writing for side characters that is to be expected from Team Cherry. The game isn't flawless, as the Linux version seems to have issues with controllers not recognizing inputs if they disconnect and reconnect mid session and cutscenes not playing properly leading the audio to not sync up. It also has some annoying sections with unnecessarily large gaps between certain bosses and benches which makes re-fighting them a bit tedious. However these aren't nearly enough to meaningfully harm the experience (except for Bilewater). I also felt a bit let down as there were a few things I was hoping for that didn't come to fruition. We know that one area, the Coral Forest, was cut and we only got the Coral Tower which is like a tiny slice of what that area could have been. I was also hoping that Team Cherry would implement something that was a kickstarter goal for the first game, but we basically only got one C shaped corridor of that area instead of a fully fleshed out area to explore with multiple challenging bosses. I was also hoping for a character who briefly appears in one of the endings of Hollow Knight would come back as a boss in this game, and while they did show up it wasn't as a boss. Still, it makes sense from a story perspective. With all this said Silksong is an excellent game and a no-brainer for any fan of metroidvanias. Just be prepared, because the game is a definite step up in difficulty from the first game which was already challenging. This can all change too, and the game will likely end up even better than it is now as the game is going to receive free DLC just like the first game. I'll update my review once all the DLC has been added, and I can't wait to do a second playthrough in a few years with the DLC giving the game a second wind.
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