Posted on: August 22, 2018

jtrippy
Bestätigter BesitzerSpiele: 427 Rezensionen: 10
Great, but not the reboot GK deserves
This update of one of adventure gaming's crowning achievements is a stellar effort from a small studio (Phoenix under the direction of creator Jane Jensen), but the franchise deserved so much more than they were capable of giving. GK20 is essentially an attempt to appeal the series to a newer and more casual audience, particularly mobile gamers. As such, many of the most notable mechanical changes are for the sake of streamlining and linearity. These changes I don't mind. What I did find slightly jarring were some of the dialog and puzzle changes, most of which, with a couple exceptions, struck me as completely arbitrary. The graphics are an inevitable improvement considering the 20 year technological gap, but here's one of the biggest criteria this remake falls flat. These graphics were not cutting edge 10 years ago, let alone 5. They don't even hold a candle to, say, Syberia, which had come out 10 years before. The voice acting is another inevitable change here, and for the most part I think it's pretty spot-on. While GK himself sounds a little more lethargic than how Tim Curry voiced him, he's mostly a dead-ringer. Leah Remini's hard-to-fill shoes were recast pretty admirably. My biggest complaint here is the narrator, who is a pale and inconsistent immitation of the original, and sounds like a white lady trying to do a caricature of a black voice. What GK deserves is a reboot in the style of Quantic Dream or Naughty Dog games. I'd contrast GK20 with the recent reboot of King's Quest. KQ lacked the original creative force and feel of the franchise, but had great production values and graphics. GK had all the right creative talent but lacked those production values, and as such, largely failed in its goal to revitalize the series. At the very least, however, it is an amazing revisitation of the classic for fans of the series.
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