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FTL: Advanced Edition

in der Bibliothek

4.6/5

( 663 Bewertungen )

4.6

663 Bewertungen

Deutsch, English & 8 weitere
9.999.99
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
FTL: Advanced Edition
Beschreibung
Features der FTL: Advanced Edition: - Neue Systeme, spielbare Schiffe, Alienvölker, Waffen, Drohnen und mehr! - Ein neuer Sektor mit neuen Events, erdacht von Tom Jubert und Gastautor Chris Avellone! - Neue Musik von Ben Prunty! Wolltest du schon immer Energie auf die Schilde umleiten, den Phaser...
Nutzerrezensionen

4.6/5

( 663 Bewertungen )

4.6

663 Bewertungen

{{ review.content.title }}
Details zum Produkt
2012, Subset Games, ...
Systemanforderungen
Windows 7 / 8.1 / 10, 2.0 GHz, 1 GB RAM, 3D graphics card with 128MB RAM and OpenGL 2.0 support, 175...
Spiellänge
12 hHauptspiel
31.5 h Hauptspiel + Nebenquests
112.5 h Komplettist
25.5 h Alle Spielstile
Beschreibung
Features der FTL: Advanced Edition:
- Neue Systeme, spielbare Schiffe, Alienvölker, Waffen, Drohnen und mehr!
- Ein neuer Sektor mit neuen Events, erdacht von Tom Jubert und Gastautor Chris Avellone!
- Neue Musik von Ben Prunty!

Wolltest du schon immer Energie auf die Schilde umleiten, den Phaser auf Betäuben stellen, oder gar einen Warpkern auswerfen? Nun, dann kommt jetzt deine Chance! In FTL übernimmst du das Kommando über ein Raumschiff und versuchst, die Galaxie zu retten. Es ist eine gefährliche Mission, die dich mit jeder Begegnung vor einzigartige Herausforderungen mit mehreren Lösungswegen stellt. Was machst du, wenn schweres Raketenfeuer deine Schilde zerschießt? Leitest du sämtliche Energie für einen Fluchtversuch in die Antriebssysteme um? Packst du sie in die Waffensysteme, um deinen Feind vom Himmel zu pusten? Oder enterst du das feindliche Schiff mit einem Außenteam? In diesem "Raumschiff-Simulations- Roguelike-like" kannst du mit deinem Schiff und deiner Crew auf ein Abenteuer in einer zufallsgenerierten Galaxie voller Ruhm und bitterer Niederlagen gehen.

Dank des komplexen Strategie-Gameplays kannst du deiner Crew Befehle geben, die Energieverteilung deines Schiffs verwalten und in der Hitze des Gefechts die Ziele deiner Waffensysteme wechseln. Du wirst einzigartigen außerirdischen Lebensformen begegnen und Alien-Technologie entdecken. Du kannst dein Schiff aufwerten und mit Hilfe von sechs unterschiedlichen Alienvölkern neue Schiffe freischalten. Werde zum Kapitän, der du schon immer sein wolltest: hunderte textbasierte Begegnungen verlangen nach deiner Entscheidung. In der zufallsgenerierten Galaxie wirst du mit jedem Durchgang mit anderen Gegnern, Events und Folgen deiner Entscheidungen konfrontiert. Jedesmal, wenn du eine herausfordernde Session FTL: Faster Than Light spielst, wird es eine neue Erfahrung sein.
  • Unendliche Abenteuer erwarten in dich in den endlosen Weiten des unberechenbaren Weltalls.
  • Eine neue, zufallsgenerierte Galaxie wartet bei jedem Spielstart darauf, erkundet zu werden.
  • Quickplay-Sessions (5-90 Minuten lang) ermöglichen dir, dich jeden Tag wie ein wahrer Kommandant zu fühlen.
Häufige Erfolge
Extras
Avatare Hintergrundbild soundtrack sample (5 tracks) Grafiken
Systemanforderungen
Mindestsystemanforderungen:

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
12 hHauptspiel
31.5 h Hauptspiel + Nebenquests
112.5 h Komplettist
25.5 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Veröffentlicht:
{{'2012-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Entwickler:
Größe:
226 MB

Spielfunktionen

Sprachen
English
audio
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Deutsch
audio
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español
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français
audio
text
italiano
audio
text
polski
audio
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Português do Brasil
audio
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русский
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中文(简体)
audio
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日本語
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Das könnte dir auch gefallen
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Nutzerrezensionen

Posted on: March 27, 2015

kerabra

Bestätigter Besitzer

Spiele: 96 Rezensionen: 2

One of 2012's Best

Faster Than Light is a leaf on the wind. Watch how it soars... and then buy it. Here's the gist: you're a captain for the nebulous "Federation," teetering the verge of being overthrown by an equally-nebulous "Rebellion." Your ship serves the role of Leia's Corellian Corvette in Star Wars, with information regarding the enemy that would cripple its fleet and win the war. You and your crew move from point to point across the galaxy - racing against the rebels to reach the Federation fleet on the tail-end of the galaxy and face the rebels in a big final showdown. You get little customization of your crew to start, but you can add other characters of various races as you go, all of which have unique abilities - Rocks are immune to fire, Zoltan provide extra power to systems, etc. Crewmen gain skills over time, so leaving them in one place leads to specialization and a form of characterization - you get attached to your helmsman, for instance, and feel the impact if he dies. Like any good roguelike, players don't have the time or resources to do everything. You must choose all actions wisely. Bad decisions tend to snowball, and, as you're often flying blind, luck does play a factor. Games like that have a risk of feeling arbitrary, but FTL manages to avoid that for the most part. I will say, though, the final boss made me throw my wireless mouse more than once. The game's pixelated aesthetic is simple but quite pleasing to the eye; however, what gives the game its atmosphere is Ben Prunty's remarkable soundtrack. It's eerie and charming all at the same time. Play-throughs can go fast, often lasting less than three hours, and players unlock new ships as they go. Coupled with a robust modding community, the game's potential is limitless. This is a really, really good game, and if you have even a fleeting interest in it, you will be richly rewarded.


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Posted on: April 29, 2016

manjusri

Bestätigter Besitzer

Spiele: 460 Rezensionen: 2

Slot Machine IN SPAAAACE

While the game is charming and might be a nice experience, there is too much luck involved. You need to be lucky to finish the game, even at the lowest difficulty. You don't find a decent weapon in the first sistems. Game over. You get boarded by 5 mantises and have only 3 crew members. Game over. You get attacked by a ship that has a super powerful missile weapon and didn't find defense droid, and the game decides your dodge rate of 45% is just an opinion. Game over. You somehow get to the last boss without getting any decent gear. Don't even try that. Just go play slot machines at this point.


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Posted on: September 15, 2012

kebsis

Bestätigter Besitzer

Spiele: 128 Rezensionen: 9

Great game

Here's how FTL works: You take your space ship and crew (your options are limited at first but many more become available as you unlock them), and you set off across the galaxy. You are pursued by 'Rebels' (ie 'the bad guys') as you attempt to deliver an important shipment to another Federation station far away. Along the way, you'll encounter pirates, mercenaries, ships in distress, stations with plague outbreaks , and a huge variety of other situations that you'll have to navigate through. Meanwhile, you have to keep a close eye on your missile, fuel and drone reserves, your crews health, and the health of your ship. Your crew can repair the various systems of the ship, but merchants and items must be used to repair your hull. The game is, in essence, a 'Rogue-like', meaning that the point is less 'getting to the end' of the game and more 'getting further than you did last time'. Basically, the game tries to simulate the feel of being in the captain's chair on the Starship Enterprise (or whichever other sci-fi universe you prefer to imagine). Does it succeed? In a way. Commanding the crew and switching power from one system to another is fun, and the situations you can get into are interesting. However, I had hoped there would be more diplomacy in the game; debating with enemies rather than fighting them, and working with NPC 'captains' to solve a puzzle or reach a goal. Unfortunately there is not a lot of that in this game. They didn't exactly say there would be so I'm not docking it any points for that, but...it's definitely something I'd like to see in a sequel. The replay value of the title is a bit up in the air; the game should be easy enough to release 'adventure packs' for, and if the developer doesn't feel like doing that they should release the game to the modding community (if they haven't already). If they do, and new adventures and content packs are released, the game could potentially have unlimited replayability. We shall see. But regardless, FTL is certainly worth the few bucks it costs. It's the 'starship simulator' that every nerd has been wanting (even if they didn't know it) for years now. And it hits closer to the mark than any other game that's attempted it before (including the various Star Trek games, Eve Online and- gag- Battlecruiser 3000). Pick it up!


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Posted on: December 13, 2015

khyeron

Bestätigter Besitzer

Spiele: 773 Rezensionen: 7

Great game.

Great game. With certain ships, this game is as unforgiving as a 9 sorcerer/mind flayer fight in the ice cave in Final Fantasy for the NES. Or maybe that secret succubus / demon king fight under Portsmith in Might and Magic 1. Yes, controller flung across the room hard or screwed by the Ranged Number God. Only with certain ships though. Others are a joy to play. All Zoltan ships and Kestrel Type B come to mind. In contrast, Engi type B is arguably the worst ship in the game. I won't spoil much, except to say those of you trying to beat the game with the Engi type b will have some early game moments where its best to just restart. With that said, I beat the game with the Type A and B Kestrel ships pretty soon after buying the game. With the B I only restarted once. Switched to the Engi ship and discovered that with some ships... luck of the RNG is essential!! Not as in "nice to have" or "you always need RNG luck when engaging rebels within ASB range." I'm talking... luck for the first map or two in order to land some good gear and manage to actually survive! This is very rogue like as in "oops, ate poisoned rations and I'm on my last 8 hps" or "oops, I just ran into 50 fire ants and they hit as hard as a dragon" or "oh crap, dwarven mines and I don't have a torch!! where'd that crossbow bolt come from?" With that said, who the hell is funding those rebels? THE IMF? They got more ships and batteries than the Federation forces. Holy crap! Otherwise, gameplay ranges from hard and fun to controller flinging hard, music goes from good to epic and back. Graphics... good, clean and very Xcomish. Writing is solid enough for this kind of game, with some real humor thrown in. Try having a Mantis on board your ship when you go to slug nebula for added humor. Its like taking a Klingon to a Tribble convention. Definitely worth the winter sale price, fun... and like all nethack/rogue type games... VERY ADDICTIVE.


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Posted on: February 14, 2018

PirateEmcee

Bestätigter Besitzer

Spiele: 628 Rezensionen: 1

Entirely Too Random to Play

I love the idea of this game, but its execution is absolutely inane. The developers want you to believe that it's possible to win a round of FTL using strategy. While there is some strategy to be had, here, it falls mostly to where you place crewmembers and, for the most part it doesn't really matter. Place a crewmember in the captain's chair, and you get a (small) boost to dodge incoming enemy fire; place a crewmember in the weapon's bay and the weapons charge (slightly) faster; and so on. The only mandatory placements are in the Cockpit and the Engine Room: you will be unable to make a Jump, allowing you to flee a fight and/or just progress across the map, without those two positions populated. But, really, crewmember placement, beyond the needs of the Jump mechanics, don't really matter. This game is ruled by the RNG, from top to bottom. And while a game like this does, indeed, need some randomness, the completely random nature of this game makes it a uncommonly painful experieince. Placement of all sectors, and all jump locations within them, are random. The placement of any type of encounter -- combat, "distress calls" where one might choose to help (or not) some other ship/installation in that area, shops, etc. -- is completely random. It's not uncommon to find a shop within the first Jump or two in the starting Sector...but there's no way for the player to get anything because they haven't had any opportunity to acquire Scrap (in-game money) to purchase anything. Its not uncommon to find an enemy that is unbeatable to a starting ship, also within the first few Jumps if not at least within the starting Sector. It's not uncommon to go through most of a game with just the starting Crew of three and the starting weapons loadout. Without a very lucky streak, where a player finds extremely good weapons, and manages to get through with a minimum of damage, the final enemy is not beatable, no matter how good one is at shifting their crew around.


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