Posted on: December 30, 2017

Spellsweaver
Bestätigter BesitzerSpiele: 337 Rezensionen: 34
Immersion through simplicity
It takes a lot of imagination to disregard the fact that there's your computer with its keyboard, screen and mouse in front of you. It takes a lot to start believing that you're actually controlling the awesome and detailed 3d model of a ship that's in front of you. It doesn't take much, however, to accept the fact that your computer is where it is, but it's actually a control panel for a spaceship, and you are its captain. That's why FTL interface doesn't try to simulate anything but that very control panel. That, and an awesome soundtrack, is what makes the game so real. Sometimes simplicity is the key. However, one shouldn't think that anything but the visuals of the game is simplistic in any way. Actual gameplay is complex and strategic, and you'll have to make lots of decisions of all kinds. The game is not easy to beat, either, as every decision you make is permanent and can't just be cancelled, and is balanced so that you have to really make the best out of what you're given, otherwise you're just doomed. One interesting point about the game's soundtrack is that every track has a "peaceful" and "combat" version, and when situaction becomes dangerous, it doesn't just switch to another track, instead continuing the one that was going with a different arrangement, which makes the experience more integral.
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