Posted on: February 14, 2018

PirateEmcee
Bestätigter BesitzerSpiele: 627 Rezensionen: 1
Entirely Too Random to Play
I love the idea of this game, but its execution is absolutely inane. The developers want you to believe that it's possible to win a round of FTL using strategy. While there is some strategy to be had, here, it falls mostly to where you place crewmembers and, for the most part it doesn't really matter. Place a crewmember in the captain's chair, and you get a (small) boost to dodge incoming enemy fire; place a crewmember in the weapon's bay and the weapons charge (slightly) faster; and so on. The only mandatory placements are in the Cockpit and the Engine Room: you will be unable to make a Jump, allowing you to flee a fight and/or just progress across the map, without those two positions populated. But, really, crewmember placement, beyond the needs of the Jump mechanics, don't really matter. This game is ruled by the RNG, from top to bottom. And while a game like this does, indeed, need some randomness, the completely random nature of this game makes it a uncommonly painful experieince. Placement of all sectors, and all jump locations within them, are random. The placement of any type of encounter -- combat, "distress calls" where one might choose to help (or not) some other ship/installation in that area, shops, etc. -- is completely random. It's not uncommon to find a shop within the first Jump or two in the starting Sector...but there's no way for the player to get anything because they haven't had any opportunity to acquire Scrap (in-game money) to purchase anything. Its not uncommon to find an enemy that is unbeatable to a starting ship, also within the first few Jumps if not at least within the starting Sector. It's not uncommon to go through most of a game with just the starting Crew of three and the starting weapons loadout. Without a very lucky streak, where a player finds extremely good weapons, and manages to get through with a minimum of damage, the final enemy is not beatable, no matter how good one is at shifting their crew around.
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